
EA BUILD 0.001.003 // (27.08.26)
FEATURES & SYSTEMS
- Adds Credits Page to Main Menu honoring Kickstarter and Direct Backers, BHZN Studio staff, Community Support, etc. [Further updates to follow.]
- Adds custom system hardware cursor replacement
- Adds information widget on hover for the Wounded/Blood status icon
- Adds automatic game pause prior to the first movement command
FIXES & TWEAKS
- Fixes game closing or hanging after performing a save
- Fixes status effect hover display issues on the Wounded blood icon
UPDATES & IMPROVEMENTS
- Updates unit pathfinding across tactical terrain and navigation
- Misc. bug fixes, asset optimizations, and stability improvements across combat, UI, and audio systems
DEV NOTES
This patch addresses immediate post-launch stability, UI feedback, and pathfinding refinements. We will also begin building the Operational Campaign System out a little earlier than planned. While the entire system will take a bit longer time to fully implement, one layer of it should be operational within the first few weeks. The Contract System will work within the much larger campaign system we outlined in Deny & Degrade (See Steam page or the in-game mission briefing). This will give the player the opportunity to take targeted contracts within the AO. Details to follow. The 'freeform' operational system in Deny & Degrade will also receive improvements. Thanks for backing the build. // ALWAYS FORWARD.