Major update

Introducing Life Below’s Peaceful Campaign!

Life Below · published · build 24835469

Hi all, we have a brand new update coming to Life Below!

We wanted to give you the option to take your time, build thriving underwater ecosystems and restore the ocean at your own pace in a calmer, more relaxing campaign experience.

To celebrate, Life Below will be 15% off on Steam until 8th September!

This update also includes a range of additional improvements and fixes.

Check out the full patch notes below for all the details!

Patch Notes

Features

  • Sea Urchins now have a notification when remaining in a zone after an event is finished

  • Thrash Thrown in Chasm now spawns a notification

  • Mystery Cluster now go back to 0 after the time left is 0

    • Mystery Clusters now have a notification showing how long a water parameter change is in effect

    • Top Bar now show temporary water parameter changes in the water parameter tooltip

  • FSR 3 and 4 can now be enabled from the Graphics or Display tab in the settings.

  • Peaceful mode can now be chosen from the campaign menu

    • Tutorial Heat Wave no longer appears when playing on peaceful difficulty

    • Node Distribution is now the same in peaceful as it is in balanced difficulty

    • Defence Against Jellyfish and Defence Against Sea Urchins are now unlocked from start in peaceful mode

    • Events now have the same interval in peaceful and balanced

Fixes

  • Zone wildlife capacity in lure tooltip now properly updates according to current zone

  • Place lure tooltip now shows overcrowdedness

  • Boulders no longer get cancelled if workers are assigned to other tasks before the boulder is fully moved

  • MultiSelect can no longer select the same entity multiple times in the same selection

  • Grid Raycast no longer errors when temporarily entering a corrupt state

  • Lure Ghost are now yellow when the zone they hover is close or is overcrowded

  • Overcrowded Notification now changes zone when a previous overcrowded zone gets below moderate overcrowdedness and theres another zone with moderate overcrowdedness or above

  • Migration quests no longer show {startzone} and {endzone} in the UI prior to accepting the quest

  • Moving boulder no longer crashes game when there are more workers needed than positions around boulder.

  • Corrupted Blocking Boulders no longer sometimes crash the game

  • Boulders no longer sometimes become permanently unmovable when fixing a corrupt state

  • “Build Evolved Structures” quest no longer fails to count placed evolved structures after doing structure for lobster quest

  • Info Panel no longer locks you on unavigatable element on gamepad

  • Save Menu now more stable on controller

  • Navigating with gamepad in settings menu no longer occasionally navigates to the pause menu behind it

  • External Addressables now load correctly on all platforms

  • Quests no longer break when loading a new save with the same quest ongoing

  • Crabs are no longer stuck in trash animation after their crab shelter has been destroyed

  • Oil spill, Jellyfish, Moray eel, Lion fish, Garbage Patch, and Sea urchins now have a reactive text the first time they appear

  • “Gain Wildlife” quest no longer fails to complete in certain situations

  • Daisy Wheel sections are no longer highlighted from the previous time the wheel was open

  • Coral Crabs now added to the volcanic lure

  • mystery cluster water parameter change is now temporary

  • Steam Deck now has an increased UI scale by default

  • Oil Patch now needs either a rocky or a volcanic tier 2 or higher zone to have 20% development

  • Increased text size of north indicator on minimap

  • Increased some text readability on steam deck

  • Oil and Garbage events now have a time delay before they will be added to the event pool after their prerequisites are met

  • Alkaline and Acidity wave now uses the correct multiplier for the acidity change in challenge mode

  • Heatwave Quest now displays quest description

  • “Move Lost Spirit” quest no longer resets after loading a save where the spirit is moved

  • Growth now have a shorter research time when required for hazards

  • Crab Cleaning WSI now prioritized over oil WSI

  • Trash Piles now gets reset back to full size if the crab cleaning it dies

  • Workers no longer appear to teleport when moving far distances off-screen

  • Narrative Lost Spirit no longer corrupts if you load a save before the narrative moment

  • loading a save where a wildlife quest is complete will count as completing the achievement

  • Creating new lure now highlights the lure radial button every time, not just the first time

  • Old Auto Saves now get deleted until the amount is less or equal to the auto save limit

    • It previously just deleted the oldest auto save

  • Fish are Friends achievement can no longer be unlocked by starting a wildlife quest, saving and then load that save

    • The only way is to complete a wildlife quest

  • Alkaline and Acidity Wave now uses the correct multiplier for the acidity change in challenge mode

  • “Migrate Wildlife” quest now saves progress if you save while it’s still ongoing

  • Wildlife View no longer runs when the pause menu is open

  • “Build Building” quests now saves progress if you save while it’s still ongoing

  • Default Display Setting now match the main display

  • Red Damage Boundary no longer remains on screen during the Reef Heart death sequence

  • Seahorses are no longer idling in one location when their not hauling

  • Welcome to the reef dialogue box size is now increased

  • Worker health loss now has a multiplier for the different difficulties in the game

  • Wildlife no longer takes oil damage from two systems

  • Structure comfort loss now has a multiplier for the different difficulties in the game

  • Structure health loss now has a multiplier for the different difficulties in the game

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