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Added:
Roads Are Populated: Patrols, villagers and settlers travel the roads again. Hit one and the band turns into real bodies that fight back, then returns to its route.
Caravans: Caravans are back and can be attacked. Patrols will defend them.
Free Ships: The ghost fleet, viking drakkars and fishing boats sail again, all visible on the map. Restored the Ships, Airships, Routes and Caravans map layers.
Personal Errands: Residents now offer you jobs on their own: carry something to another resident, or gather a species nearby and bring it back. Quest marks over heads work again, gold when ready, grey when waiting, and diamonds mark the plants that count. New Errand tab on the resident card. Both residents involved gain reputation.
Quest Markers: Quest targets are back on the map and minimap. "Show on map" now points at the turn-in desk instead of the last place you cleared, and the address in the journal is a link. World map zooms to 32x, minimap down to 2 km.
Creature Hides: All 356 creature types now wear their own hide with real resistance. Before this no beast had any, which made mobs softer than an unarmoured player.
Armour Layers & Weight: Trousers now cover thigh, knee and shin, hauberks cover torso and belt, hoods cover head and neck. Armour also costs you something now: plate strikes at 0.80, shoots at 0.45, casts at 0.66 and evades at 0.69, so plate is no longer strictly better than leather.
Hit Locations: Blows land by weapon and height instead of always going to the head. Bows and staves aim at the torso, halberds at head and shoulder, axes at legs, short blades at wrist and neck, flails can hit the back.
Magic Materials: Magic materials are a real trade now, x0.5 against physical and x4 against magic. Shield magic values raised. Nothing needs recrafting.
Spell Shapes: All 68 elements now have their own damage split. Before this every spell in the game landed identically.
Friend Or Foe: Players now show three colours instead of two. Spouse, friends, squad, guild and faction are blue, personal and faction enemies are red, everyone else is yellow. Blue only works both ways.
Faction Attitude: A faction NPC's colour is decided by standing alone: below 250 red, 750 and above blue, anything between yellow. Added a Diplomacy tab to the Factions panel and a Leave Guild button. New stats: Karma and Villainy.
Counter-Battery: Settlements under artillery fire now shoot back, walking their aim onto the tile with spread and sending a guard squad after the gunner. Pack up and move and the ranging resets.
Settlement Levels: Settlement levels now run the full 1 to 360 scale instead of twelve steps, so mob levels in a region no longer jump. Settlements at peace now hire people to upgrade their own control building.
World Calendar: Added a calendar and a Weather window, opened by clicking the day strip. 12 hours a day, 12 days a month, 12 months a year, a six-day week, four seasons, and a twelve-year circle of named years.
Raven Mail: Eight new letters, including work shift finished with the wage waiting, holding lost, guild disbanded, leadership passed to you, and materials lost when a building falls.
Persistence: Raids, guard squads, dropped items, active buffs and resident needs now survive a server restart.
Fixed & Improved:
Fixed being thrown to the main menu instead of the lobby. The login connection was dying separately from the game connection.
Money is now refunded if a shop cannot hand over the goods.
Fixed a settlement economy bug where towns overproduced roughly eighteen times over and then sat idle for days.
Combat log no longer reports "Metal" armour on bare skin.
Fixed calling a boat to shore when re-binding to the same boat.
Player journal now records damage taken, times downed and nine other counters that were never written.