Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Saturn 94›Events›Thank you for 5,000 wishlists ❤️
Community

Thank you for 5,000 wishlists ❤️

Saturn 94 · published 19 Aug 2026, 17:27 UTC

All eventsPlayers around this dateRead on Steam

In less than two days since the announcement of Saturn 94, we've reached 5,000 wishlists! That's a huge milestone and a real motivator for our small team. Thank you for such a warm welcome! To celebrate, in my next post I'll share the story of how we came up with the idea for the game.

I'd also like to invite you to our Discord. Don't worry if you see a train on the server thumbnail — that's from our previous game 🙂

— Andrii

More from Saturn 94

Other announcements

All events
Community28 Aug 2026Three Ideas, One Game: How Saturn 94 Took ShapeThe idea for this game came out of a call with Vitalii, our 3D artist, about a year ago. We'd just released Super Loco World and wanted a break from strategy games and work on something with realistic graphics Vitalii was itching to make. I immediately thought back to The Invincible , which I'd played a couple of years earlier. What stuck with me was the retrofuturistic setting, and the moment…