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Tail and Chaos›Events›Hotfix — Smoother UI Performance
Game update

Hotfix — Smoother UI Performance

Tail and Chaos · published 23 days ago · build 24801479

All eventsPlayers around this dateRead on Steam

Changes:

• Reward cards, HUD elements, and other UI components are now reused instead of being recreated after every update.
• Optimized the pause menu, settings, achievements, encyclopedia, camp upgrades, Caravan, and Expedition screens.
• Opening the exit confirmation no longer rebuilds the entire pause menu.
• Removed unnecessary health indicator styling updates during combat.

Gameplay, balance, and save files remain unchanged.

More from Tail and Chaos

Other announcements

All events
Tail and ChaosGame update8 Sep 2026Small UI UpdateFixed rocks and cliffs obscuring event information panels. Event timers, progress, and objectives now remain visible. · Added a revive indicator next to the health display. A bright icon means your revive is available. A dimmed, crossed-out icon means it has already been used this run. Thanks for your feedback!Tail and ChaosGame update2 Sep 2026Update 0.5.0.12826Fixed the level-up reward screen. If you banish all three offered cards, the game will immediately deal three new ones. This does not consume a reroll, and banished items remain excluded for the rest of the run.Tail and ChaosGame update24 Aug 2026Previous Journey Finds Can Now Be DeclinedHello! This update improves the reward from the Lost Trail event. Previously, after defeating the guardian, players had to choose one item from the previous journey. Even if none of the available items suited the current build after using every reroll, there was no way to leave without taking one. The reward screen now has a “Decline” button. It lets you continue the run without taking a new it…