
ALPHA BUILD 0.000.035.04 // (17.08.26)
- Fixes endless climb/vault loop near boxes/crates
- Fixes wound/KIA status not persisting correctly through reinforcement pool
- Fixes combat mode not triggering when only visible enemies were killed, other enemies in area remaining unaware
- Fixes supply crate inventory issues and scrolling bugs
- Fixes item duplication when looting containers
- Fixes nested item drop issue into already-dropped containers
- Fixes inventory item context menu update issue
- Fixes AKM caliber description and ammo specifications
- Fixes camera clipping through the ground and snapping to the sky near map boundaries
- Fixes team badge sizing and update errors
- Fixes headpiece swapping state conflicts
- Fixes prone weapon-swap and hit reaction animations, reduces stance-transition shot dispersion
- Updates handgun ballistics profile and effective range curves to reflect realistic terminal trajectory
- Updates vehicle status UI
- Fixes CASEVAC and reinforcement call-in mechanics, smoothing out location marking and field support requests
- Adds new pouch types and matches tactical pouch meshes to gear items (volume and weight calibrations ongoing; see Known Issues)
- Updates operator selection, clicking a name now selects the operator
- Adds decay logic to fade M18 smoke coverage and impact decals over time
- Updates tactical support interface, adding INBOUND ETA timers, marker confirm tooltips, and Field Support console logs
- Adds Main Menu Training section and UI tutorial videos
- Fixes team splitting into two entries on left panel when members separate
- Updates operator model lighting and shading for more depth
- Fixes Overwatch arc visually climbing over trees/obstacles
- Misc. bug fixes, asset optimizations, and stability improvements across combat, UI, and audio systems
DEV NOTE
We're continuing to map gear-to-container fit, plate carriers, pouches, and similar, tied to the weight/volume system. You may run into cases where an item doesn't fit somewhere it logically should, that's not a bug, it reflects how much backend data still needs to be input for this system specifically. Expect this to keep improving over the next few updates rather than being fully resolved in one pass.