
ALPHA BUILD 0.000.035.03 // (13.08.26)
- Adds CASEVAC system with reactive marker, shared transport, and final-approach logic
- Adds RCW confirm/cancel actions for CASEVAC
- Adds smoke grenade SFX — first pass implementation; visuals will continue to develop through EA
- Adds supply crate drop on first reinforcement call
- Adds Triage/Care Under Fire as a context-menu shortcut
- Adds weapon swap functionality (1 - rifle, 2 - handgun, etc)
- Adds M4 Shotgun (Benelli) to starting and deployment loadouts
- Fixes close-range hit resolution following a first pass correction to weapon accuracy values: real-world ballistic data was not being applied correctly, causing operators to underperform at ranges where they shouldn't
- Fixes aimed shot and controlled pair producing inconsistent results for the same operator: both now correctly draw from the same underlying accuracy calculation
- Fixes injuring an enemy with a grenade not cancelling their overwatch
- Fixes enemy overwatch and suppression zones displaying visibly by default — now hidden as intended
- Fixes M4 spare magazines spawning empty on deployment
- Fixes keybind "Y" mislabelled as "Toggle Overwatch" — corrected to "Toggle Area Fire"
- Fixes command wheel targeting tooltips missing base description
- Fixes opening a saved game displaying KIA operators with no face and no clothing
- Fixes NPC blocking pathing
- Fixes some animation bugs
- Updates camera controls to be consistent across top-down, isometric, and zoomed-out third-person modes
- Updates End Turn back into inner ring toggle pending permanent placement
- Adds headgear compatibility logic: items that cannot be worn simultaneously are automatically swapped out when conflicting gear is equipped (e.g. equipping a helmet pulls off a baseball cap and returns it to inventory)
- Updates build number to 035.03
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Dev Note: This update adds the early implementation of the CASEVAC system, alongside a substantial pass on combat balance, weapons, and UI fixes. Alongside the above, this update includes general code improvements, stability fixes, and minor adjustments not individually listed.