The wormhole encounters have been completely rebuilt. You'll now drop into multi-room layouts with interconnected corridors instead of a single open chamber. Entry, elite, and exit rooms are always placed in separate areas, so you actually have to push through the space. Look for the RIFT marker on-screen when the wormhole portal spawns offscreen — it'll point you to it.
The drone selection screen now shows a full 3D cel-shaded preview for the Interceptor, Wraith, and Flanker. Drag to rotate.
The inventory panel has been redesigned into a cleaner single-column row layout with accent-bar hover and focus states. The sidebar is wider, part type and rarity now spell out fully, and the editor now works as a standalone screen — no active run required to browse your loadout.
The combo counter has been juiced up with improved visual effects and score feedback.
New sound effects for UI interactions and menu transitions.
This is an alpha build. Expect rough edges, missing content, and balance changes in every update. Feedback welcome.