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HALF-LIFE: CROSS PRODUCT MULTIPLAYER›Events›Season 10: Uplink
Major update

Season 10: Uplink

HALF-LIFE: CROSS PRODUCT MULTIPLAYER · published 47 days ago · build 24365706

All eventsPlayers around this dateRead on Steam

After around 15 months of hard work, the highly anticipated Season 10: Uplink update is now available for CROSS PRODUCT MULTIPLAYER!

In Season 10, you can expect new maps, new gamemodes, new achievements, and many, many more surprises under the hood.

Update download size approx: 441.2 MB

Release party game night tonight!

Check it out here -

New gamemodes

  • King of the Hill

  • Firefight + Firefight Zombies

  • Fiesta

  • Arena

  • Last Man Standing

  • Tau Guys

  • Busters

  • Opposing Force Deathmatch

  • Four-Team gamemodes + more!

New maps

So... what else is new?

We're glad you asked -- check out the full changelog below!

Season 10: Uplink (v2.10)

🔧 General Updates

  • Updated many of the default map descriptions.

  • Fixed some textures using the wrong material type in the Texture Types file.

  • Smoother crosshairs for the Half-Life 1 weapons.

  • Updated the Infinite Ammo command (sv_aura_infinite_ammo):

    • 1 → Enables Bottomless Clip mode (default behaviour before this update).

    • 2 → Enables Infinite Reserve Ammo mode, allowing reloading.

    • Certain gamemodes no longer force this option on or off.

  • Players no longer spawn with or are able to pick up both the Crowbar & .357 Magnum in Arcade & Instagib.

    • The Knife replaces the Crowbar, and the Desert Eagle replaces the .357 Magnum.

    • The Season 5 version of Arcade remains unchanged.

  • Players now start with the MP5 in Free-for-All and Team Deathmatch.

    • The Season 5 versions of these gamemodes remains unchanged.

  • New animations for the Desert Eagle.

  • Added a new Snipers mapcycle.

  • Fixed an issue where map image previews wouldn't appear on Discord Rich Presence.

  • Added some new sprays for use.

  • The Penguin viewmodel now has colourable HEV arms.

  • The Santa playermodel is now colourable.

  • Improved the Wesley NPC model.

  • Added the Wesley Jockey playermodel and the Horse spray from the Horse Update.

  • Blimpboom is no longer the first map in the BTB mapcycle.

  • The Sniper Rifle zoom scope is now blue for better visibility in darker areas, and is now scaled for 1280+2560 resolutions.

  • The game now greets you.

  • The Team Fortress Classic playermodels now use their older versions.

  • Added spectator mode overviews for every map in the game.

  • Fixed an issue where the MP5 would become unusable if only M203 grenades are available to the player.

  • Fixed an issue where the main menu could not be navigated with the D-pad on Steam Deck.

  • Added a Gamemode indicator to the HUD.

  • Fixed the Sniper Rifle not having a muzzleflash.

  • Suicide-deaths no longer negate your score in Instagib.

  • Batteries no longer spawn outside of Season 5 gamemodes.

  • Players now start with 10 M203 Grenades in gamemodes such as Arcade rather than 20.

  • Fixed voice chat not working.

  • Added auto-balancing for team-based games.

  • Fixed an issue where the first-person view in spectator mode would be lower, and the weapon viewmodel would be missing.

  • Fixed an issue where messages sent from the server would linger in the post-match intermission screen.

  • Fixed an issue where after a team-based gamemode, playermodels would not reset.

  • Fixed an issue where the mouse cursor would be invisible during a VGUI1 panel (i.e. scoreboard, command menu, team select).

  • Fixed an issue where dying in Capture the Flag would cause a point to be deducted from your score.

  • Added a CFG file to revert custom crosshair commands to their default values (default_cross.cfg).

  • The Skeleton playermodel is now equipped with an HEV suit for better visibility.


🆕 New Content - Season 10: Uplink

New Maps

  • Ambush

    • Once a bustling exports room for Black Mesa, now an arms depot since the invasion. Watch your back around those corners; assassins are known to prowl these parts.

    • Supports Firefight.

  • Cloaca

    • New Roma's cloaca stations were all over the suburbs. This is one of them, abandoned yet eerily preserved after the incident.

    • Supports Capture the Flag, King of the Hill, and Domination.

  • Openfire (from 2000's TFC Contest Winners)

    • Two identical forts face off, connected by a bridge over a moat.

    • Supports Capture the Flag and Domination.

  • Mall

    • A huge sale is going on in the New Roma Mall and everyone wants a piece of the action!

    • Supports Firefight.

  • Nivalis

    • A frosty region in north Aethoron.

  • Corssfire

    • Returning from Season 9.

    • Something feels off about it... I don't know what...

  • Walk

    • Returning from Season 9.

    • Get ready to stretch your legs a bit.

New Gamemodes

  • Firefight

    • Players work together to fight the forces of the military and the Xenians.

  • Firefight Zombies

    • Players work together to fight off hordes of zombies.

  • Fiesta

    • Players spawn with two random weapons.

    • All weapon damage is doubled (2x).

    • Also has a team-based variant.

  • King of the Hill

    • A team-based gamemode where one team must dominate a Hill-zone to win the match.

  • Raven SWAT

    • Players spawn with no armour.

    • Only the Desert Eagle is allowed.

    • Effectively the Season 9 version of SWAT.

    • Also has a team-based variant.

  • Team Half-Life Deathmatch

    • Unmodified Half-Life Deathmatch, but with team-based play.

  • Busters

    • A game that makes you feel good.

  • Opposing Force Deathmatch

    • Similar to HLDM, but with Opposing Force weapons enabled.

    • Also has a team-based variant.

  • Last Man Standing

    • Fight to be the last one alive.

    • Additional variants - Last Team Standing & Last GOAT Standing

  • Arena

    • Players take turns in 1v1 matches. The winner faces the next opponent.

    • Additional variant - Melee Arena

  • Tau Guys

    • Only for the true adrenaline gamers.

  • Noobtubes

    • All players can only use the Thumper.

    • Also has a team-based variant.

  • Team Rocket Product

    • Exact same as Rocket Product, but with team-based play.

New Weapons

  • Operator Light Rifle (OLR) [M16A2]

    • Holds 36 rounds per magazine.

    • Maximum reserve of 180 rounds.

    • Fires a burst shot of three bullets.

    • Effective at medium to long range.

    • Allows to zoom in for better accuracy, making it a precision weapon.

  • Healer AKA Carry-on Medkit

    • Lets you heal teammates.

    • Given to players by default in team-based gamemodes (not Season 5 versions) and the new Firefight gamemode.

  • HX-40 Thumper - Grenade Launcher

    • An accurate and lethal M203 launcher.


🗺️ Map Changes

2Fort

  • Added more weapons, healthkits and non-CTF spawn points around the map.

Blimpboom

  • Added Opposing Force weapons around the map.

  • Relit the map.

Bounce

  • Added new ambience across the map.

  • Added lots of new details, imported from Half-Life: Source.

  • Fixed an issue where you could see through the map at a certain brush in the purple tunnel.

  • Opposing Force weapons added throughout the map.

Crossfire

  • Added new ambience across the map.

  • Added a pulsing sound when the airstrike button is available.

  • Changed the bunker lighting to a colder colour temperature.

  • Added lots of new details, imported from Half-Life: Source.

City

  • The entire map has been redesigned.

  • Added a subway station.

  • Removed the teleporter to the rooftop, opting for an enterable building instead.

Compound

  • Relit the map for improved visibility and performance.

  • Added player clips to prevent exploits on the top of the map.

  • Optimized Compound.

Datacore

  • Added blue/red team-base lighting.

  • Fixed cases of incorrect texture-mapping.

  • Changed the ambience.

  • Added some detail.

  • Opposing Force and Season 10 weapons have been added throughout the map.

Doublefort

  • Completely reskinned the map for visual clarity.

  • Fixed an issue where players could easily get out-of-bounds.

Hex

  • Added more spawn points around the map.

  • Completely overhauled the old Quake-like item placement.

  • Fixed an issue where the Hex map would fade-in.

AG CTF Maps

  • Added more CTF spawn points in Gauntlet.

  • Opposing Force weapons added throughout Gauntlet.

HL25 Maps

  • Added Opposing Force weapons to Radiated and Rocket_Frenzy.

  • Monsters can now spawn on Radiated.

Rust

  • Optimized the map and fixed certain details not appearing.

Lambda Bunker

  • Relit the map.

  • You can now enter the lift.

  • Opposing Force and Season 10 weapons have been added throughout the map.

Shipment

  • Overhauled the map details.

  • Fixed various props being non-solid.

  • Fixed a grass texture using the wrong material type.

Works

  • Added more weapons and spawn points to Works.

  • The map is now set in the nighttime.

Snark Pit

  • Added some new weapons to Snark Pit.

  • Fixed many incorrect texture mappings.

CTF Maps

  • Capture the Flag now supports Radiated.

Domination Maps

  • Doublefort domination changes:

    • There is now a flag underground.

    • The rooftop flag has moved to the bridge.

    • 4 flags in total including the team-base flags.

  • Moved the Team Base Domination flags in 2Fort inside the bases.

  • Renamed Domination flags in Datacore.

  • Added an additional control point near the ladder in Disposal. (2 > 3 total)

Removed Maps

  • Removed the following maps:

    • Ascension

    • Dustbowl

    • Rapidcore

    • Duff

    • Omen

    • Forsaken


🎮 Gamemode Changes

Chill

  • You can now pick up weapons again.

  • Weapons still cannot deal damage to other players or monsters.

    • The Season 9 version of Chill with no weapons is still in the game as "chill2".

Domination

  • Each control point will now grant a point every 6 seconds instead of 1.

  • Control points taken by a team will now reset to neutral state after 16 seconds instead of 12.

Half-Life Deathmatch

  • The HLDM gamemode now uses a new dedicated hldm gametype.

  • Restored the original details from Half-Life Legacy:

    • Classic view bobbing.

    • Tau Cannon fire-rate & animations.

    • MP5 weapon with original fire-rate & animations.

    • Classic damage mechanic where the HEV Suit's available armour absorbs 80% of player damage.

  • Turned off the speedcap.

SWAT

  • The Operator Light Rifle (OLR) is now the default weapon in regular SWAT.

  • The Shotgun, MP5, Crossbow and Sniper Rifle are now banned in regular SWAT.

Other Gamemodes

  • Increased the explosion blast radius in the Boobies gamemode.

  • Renamed the Super Barnacles gamemode to Tea Time.

  • Removed the standard Barnacles gamemode. Tea Time is now its replacement.

  • The MP5 has been replaced with the OLR in the GOAT gamemode.

  • Renamed the Rockets gamemode to Rocket Product.

  • The Displacer Ball speed is now faster, and even faster in Fiesta.

  • Restored the properties of the Season 5 gamemodes to their original Season 5 versions from 2021.

  • Removed the Shotgun & Bow gamemode.


💥 Audio

  • Changed the low shield warning sound effect (<25).

  • Removed the geiger-counter sounds.

  • Added Match Start and Match End music.

  • Replaced the hitsounds with more punchy and impactful ones.

  • New main menu sounds.

  • Overhauled the music system.

  • Updated the HECU Grunt's MP5 firing sounds.


🧩 Steam Integration

  • Added a plethora of Steam Achievements and statistics. See more details in the Library page.

  • Added a Service Record interface where you can track your statistics via Steam.

  • The "Take Screenshots at Match End" option now takes a Steam Screenshot instead of a bitmap image.


🌐 User Interface

  • Custom Game Composer updates:

    • Now sets the default server name to your Steam name (matches the old "Create Server" menu behaviour).

    • Complete redesign with a more compact look for smaller screens and Steam Deck.

    • Added toggles for allowing voting and team-auto-balancing.

    • Certain options are now enabled by default.

  • The Main Menu now follows a more compact layout for space-saving.

  • Disable map reverb effects option added to Advanced Options.

  • Chat colour option added to Advanced Options.

  • Tweaked some UI elements for better visibility.

  • Added an in-game Achievement Viewer. Track your Steam achievement progress here.

  • Fixed the top-half of the map selector in the Custom Game Composer not being selectable.

  • Made the Advanced Options window bigger.

  • Removed the Renderer options from the Video options menu.

  • Removed the Old Scoreboard options from Advanced Options and the command menu.

  • Fixed an issue where the killfeed would display the incorrect weapon in Instagib-based gamemodes.

  • The HUD and interface have been redesigned to match internal Cross Product campaign developments.

  • Updated the flag HUD carry sprite in CTF.

  • Added a new Scoreboard and chat with VGUI2.


📝 Notes

  • The introduction of the new HLDM gametype restores much of the original Half-Life’s feel, with authentic damage absorption and weapon mechanics.

  • Cross Product no longer supports Linux clients as of Season 10: Uplink. To find out more, visit this page.

  • Software mode is no longer supported in Cross Product.

We'd like to thank everyone who helped test the private Developer Beta, and Open Beta, and the rest of the community for their support and engagement since last August. More is coming to CROSS PRODUCT, and we can't wait to share it with you.

Until the next milestone

Sabian Roberts

Lead developer & co-founder, The Phoenix Project Software SVG

2026-07-24

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