Game update

QOL Update enters Early Access (DevTest)

Flyout · published

Hello Flyout Community!

I'm pleased to announce that the QOL update (UNDO BUTTON!) is now available for testing on the "dev test" branch:

Patch Notes:Added:

  • Undo and Redo for nearly every action you can make in editor

  • New Cylinder part as a fuel tank

  • Warnings in editor related to disconnected parts and overwriting existing save files

  • Palette in Paint mode saves more colors

  • Ability to control clip distance for camera in editor

  • Pressing Right Mouse Button while scaling part now resets it back like with movement or rotation

  • Right Mouse Button to cancel now present in Cross Section Editor

  • Movement, Rotation and Scaling tools are now FPS independent and follow your mouse. Can set editor settings of those to 1

  • Blueprint toggle button to quickly hide/show them

  • Input fields for decimal numbers now accept separators other than dot

  • Straighten 3D and Bezier tools for Cross Section Editor

  • Field for Z-offset of Vertex in Cross Section Editor

  • Pressing P in editor now hides UI, Grid and current pink line in Cross Section Editor

  • Pressing G in editor now switches between Local and Global orientation

  • Target Mach warning for Rocket Motors attached to missiles with that value set

  • During flight missile info panel will now show its name and time of guidance

  • Using Trim with Gamepad/Joystick

  • Ability to delete Subassemblies by holding Shift while clicking on them

  • Game will ignore keyboard inputs when UnityExplorer external mod has active overlay

Changed:

  • Improved soft-locking behavior for mouse-free operations

  • Blend tool now acts on selected points only if they are selected

  • Rotor scale now shows diameter

  • Default size of Drop Tank is now for 1135L / 300 gal

  • Missile Objects' material settings can be applied to other parts

  • Symmetry now affects most actions in editor. Disabling symmetry might allow for modification of single part only

  • Stock crafts no longer have warning about saving before flight

  • Camera no longer moves when game is paused

  • Speed of camera movement in cockpit view using dedicated keys

Fixed:

  • Gamepad/Joystick not resetting properly

  • Basic Wheel having too high resistance

  • Landing Gear not having high enough rolling resistance

  • Landing Gear having different size in editor when clicked for some variants

  • Rotated Landing Gear being unstable (if it still does - increase diameter/spring)

  • Angular Acceleration not properly updating for inputs

  • Custom Solid Fuels not loading properly

  • Local rotation of already rotated part

  • Objects are no longer moved/rotated/scaled when cursor is over UI

  • Opacity of blueprints not persisting across loads

  • Blueprints remaining after creating new craft

  • Vertex in Cross Section Editor not updating position when scale / rotation / offset is changed

  • Straighten tool with point 0 selected

  • Solar panel collider

  • Drop Tank collider of end bits when scale is set to 0

  • Missile with dual seeker thinking it has lock too early under certain conditions

  • 3-spool Turbines no longer have IPC and HPC tied

  • Rotor area and lift performance error

  • Typing in fields in editor triggering hotkeys

  • Custom Input name not refreshing in editor

  • Gun & Drum allowed calibers not matching in editor

  • Infinite loading bug with certain imported meshes

  • Exploding upon loading screen end with starting speed over Mach 1

  • Imported meshes not loading on another craft after launching to flight

  • Imported meshes not copying over to new craft when Save As feature is used

  • Bluetooth fuel for jettisoned parts

  • Mirroring persisting to duplicated parts under certain conditions

  • Wing getting messed up when switching sides

  • Moving tool floating after exiting Wing Edit mode

  • Separated wing pieces having weird interactions in Wing Edit mode

  • Mirrored wing points moving in opposite direction in specific scenario

  • Hitboxes of wing elements not updating while editing

  • Blurry UI when un-hidden during pause

  • Pressing Space in Cross Section Editor on scaled Fuselage would jump to wrong place

  • Not being able to box select points after cancelling move in Cross Section Editor

  • Wrong blade rotation when changing blade count on Propeller that is rotated

  • Mirrored turbine name after applying preset

  • Decimal point in Lofting Cut not saving correctly

  • Decimal point in Cruise Trim not saving correctly

  • Missile Cruise Guidance terminal mode activation too soon over the ocean

  • Missile Cruise Guidance over long distances

  • Pausing on Loading Screen under certain scenario soft-locking the game

  • Display of decimal numbers in Gauges

  • Rocket Motor sometimes not having a trail behind it

  • Fuel Dump's trail at certain scales moving in wrong direction

  • Fuel Dump having multiple info panels open, inconsistent toggle behavior

  • Fuel Dump trail re-connecting with old if re-enabled

  • Fuel Dump draining fuel with Infinite Fuel enabled

  • Fuel Tank order when current one is destroyed

  • Certain fuel tanks not having dry weight

  • "Paint All" in paint mode not saving

  • Paint from Subassemblies not saving

  • Paint from Subassemblies being identical for all instances

  • Changing material no longer gets rid of paint

Patch 0.2405 Added:

  • Ctrl+Y to undo option in Editor Settings (Ctrl+Shift+Z by default)

  • Mirror buttons to lights

  • Configuring control surfaces mirrors inputs if you have symmetry enabled

Fixed:

  • Palette add/remove height not updating

  • Text field in Paint mode not blocking shortcuts

  • Fuel dump trail when traveling fast

  • Movement tool in Wing Edit mode with sensitivity other than 1

  • Applying editor settings breaking undo/redo

  • Default material texture on FLIR

  • Shaped charge warhead with Nosecone selected

  • Trailing edge messing up after configuring on one side

  • Scaling loop points not undoing

  • Rotating loop using R-hotkey not undoing

  • Jammer lower bound being 400MHz instead of 300MHz

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