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Hell Wait PlaytestEvents2026/07/18-1
Game update

2026/07/18-1

Hell Wait Playtest · published 18 Jul 2026, 11:29 UTC

All eventsPlayers around this dateRead on Steam

Lots of changes this time!

Much improved controller support, including different icons per controller (I have only tested this with a dualsense and steam deck).
Traditional Chinese translation (simplified coming soon!).
Using pacts now shows an animation of the seal on them instead of a pentagram.
Slight tutorial improvements.
You can select a different texture set for tiles - it has numbers on man tiles, wild tiles say the suit in english, and wind tiles have ESNW on them. It also changes the wind clock in the middle and the tiles that appear in text boxes.
Fixed several performance issues related to having lots of wild tiles in the hand.
Hand prediction is more accurate now, so there shouldn't be cases where a worse hand is decided (this was only a problem with 7 pairs hands that could be interpreted as normal hands, or again hands with lots of wild tiles).
The Ipos pact is now right copying left instead of left copying right. This makes it more intuitive to use during riichi.
The "ban tsumo" boss joker now only has tsumo banned for 10 turns.
Tooltips have been improved - there are now keywords for kan/ura dora, round/seat wind, wild. Dora, sticker and material sources for things are also keywords.

More from Hell Wait Playtest

Other announcements

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In-game event8 Sep 2026The playtest is coming to an endThank you everyone for playing over the last few months! Especially those who went out of their way to leave feedback or comments. Your efforts and support mean the game is in a much better place now. So the playtest is ending on Friday. And the demo is coming next week!Hell Wait PlaytestGame update17 Aug 20262026/08/17Several translation fixes Much improved controller support A new unlock system The "Scam Caller" joker that gives you money the first time you perform a specific call each round.Hell Wait PlaytestGame update30 Jul 20262026/07/30Fixed an issue with using consumables as the shop appears. Fixed a softlock possible after losing a finger. Fixed a bug where pressing cancel could softlock you with the hammer. By popular demand: the keypad is now in the bottom left instead of the middle right.