It's been a while. We took the time to ship something bigger than a hotfix this time and there's a lot to unpack. This update is currently available on the unstable beta branch. After a few days of testing on Unstable, it'll roll out to the main build.
⚠️ We strongly recommend starting a fresh save. This is one of our biggest updates yet and old saves are very likely to behave unexpectedly since stores are now expandable. ⚠️
Right-click Mall Rivals in your Steam library.
Select Properties.
Under Betas → Game Version & Betas, select Unstable.
Wait for the download to finish and launch the game.
The mall just got louder. A full casino space has opened its doors, and the first machine is live.
Slot Machine: Pull up to a physical cabinet, place your bet, and spin. House edge is real, so play smart.
Random events now hit the mall mid-round: trending products, wholesale opportunities, supply shortages, security incidents and more. Each one shifts the economy in real time and is broadcast to every player via on-screen banners and the ShameTV.
You're not stuck with your starting look anymore. A barber/styling shop has been added to the mall.
Walk in, sit down, and change your outfit and look on the spot.
Outgrowing your space? Now you can do something about it.
Expand your store: buy adjacent floor area and grow your sales floor as your business scales.
The screen on the wall isn't just decoration anymore.
Open any monitor inside your store and play the video or music of your choice.
We've completely rebuilt the character models, players and NPCs alike.
The bank area has been redesigned from the ground up visually. Same functionality, completely new look and feel. It finally matches the rest of the mall's quality bar.
A massive bug-fix pass landed in this build. Too many individual items to list cleanly, but the major categories:
Multiplayer sync issues across several systems
Save/load edge cases tightened up
NPC pathing and stuck-state recovery
Store interior interaction reliability
UI/HUD glitches across the tablet and HUD
If you ran into something specific before that isn't mentioned here, please retest it on Unstable and let us know on Discord.
This is just the opening act. Something much bigger is on the way: new systems, new ways to play, and a few things we're not ready to talk about yet.
Stay close. The next update will be worth it.
Thanks for sticking with us through the break. Your bug reports and feedback are the reason this update is what it is.
Found a bug? Let us know on our Discord.
— Creedon Team