Face an endless onslaught! Instead of regular enemy waves, a single enemy type will continuously swarm the arena for a set duration (e.g., 120 seconds).
Note: Enemies here drop only Gold, no XP.
If you survive the timer, you will be rewarded with a massive level-up bonus featuring stat cards with 4x the usual attributes!
A tactical new arena featuring a swarm of a single enemy type and designated capture zones. Stand inside a capture zone for 8 seconds to successfully claim it. Once all zones in the arena are captured, you will get to choose 2 out of 8 brand-new Special Cards (which can be upgraded to Level 2).
New Special Cards (Exclusive to Capture Node):
Double Strike: Melee attacks have a chance to deal damage twice.
Chain Dash: You can dash multiple times in a row within 1.5 seconds.
Time Warp: Enemy projectiles travel slower.
Divine Rain: A random power-up orb spawns in the arena every specific seconds.
Spell Weaver: Each unique Spell acquired in the arena grants some Intelligence.
Energy Shield: Creates a shield that absorbs some damage. Regenerates 15 seconds after breaking.
Vendetta: Enemies that damage you are marked for 6 seconds. Killing a marked enemy grants some Max Health.
Mending Armor: Whenever Health Regen. triggers, it also restores some missing armor.
DreamTrap Node (Dynamic Difficulty): Implemented a dynamic spawn system. The game now calculates a 'Power Score' based on your Melee Damage and Intelligence stats, and adjusts the number of enemies spawned in the DreamTrap node accordingly to match your current strength.
Minimap Update: XP and Gold orbs are now visible on the minimap for easier tracking.
Crash Fix: Resolved a critical TextMeshPro crash that occurred on the Main Menu when using Asian language fonts.