Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ChakoEventsSurvival & Capture Nodes
Game update

Survival & Capture Nodes

Chako · published 12 Sep 2026, 16:59 UTC · build 25273116

All eventsPlayers around this dateRead on Steam

New Survival Node:

Face an endless onslaught! Instead of regular enemy waves, a single enemy type will continuously swarm the arena for a set duration (e.g., 120 seconds).

  • Note: Enemies here drop only Gold, no XP.

  • If you survive the timer, you will be rewarded with a massive level-up bonus featuring stat cards with 4x the usual attributes!

New Capture Node:

A tactical new arena featuring a swarm of a single enemy type and designated capture zones. Stand inside a capture zone for 8 seconds to successfully claim it. Once all zones in the arena are captured, you will get to choose 2 out of 8 brand-new Special Cards (which can be upgraded to Level 2).

New Special Cards (Exclusive to Capture Node):

  • Double Strike: Melee attacks have a chance to deal damage twice.

  • Chain Dash: You can dash multiple times in a row within 1.5 seconds.

  • Time Warp: Enemy projectiles travel slower.

  • Divine Rain: A random power-up orb spawns in the arena every specific seconds.

  • Spell Weaver: Each unique Spell acquired in the arena grants some Intelligence.

  • Energy Shield: Creates a shield that absorbs some damage. Regenerates 15 seconds after breaking.

  • Vendetta: Enemies that damage you are marked for 6 seconds. Killing a marked enemy grants some Max Health.

  • Mending Armor: Whenever Health Regen. triggers, it also restores some missing armor.

Gameplay Changes & Fixes

  • DreamTrap Node (Dynamic Difficulty): Implemented a dynamic spawn system. The game now calculates a 'Power Score' based on your Melee Damage and Intelligence stats, and adjusts the number of enemies spawned in the DreamTrap node accordingly to match your current strength.

  • Minimap Update: XP and Gold orbs are now visible on the minimap for easier tracking.

  • Crash Fix: Resolved a critical TextMeshPro crash that occurred on the Main Menu when using Asian language fonts.

More from Chako

Other announcements

All events
Game update2 Sep 2026Frost Orb, Boss Tweaks & New LanguagesI'm deploying a small patch today to improve your runs and expand our world. Here is what is new in this update: · Added the Frost Orb ! You can now find and collect this new orb type on the map during your runs to unleash its freezing effects on nearby enemies. · Kurhi (Melee Green Boss): Added a new ranged attack. His jump attack is now much deadlier, tracking your movement mid-air with a cur…Game update31 Aug 2026Spell Progression & OnboardingSpell System Overhaul · Spells purchased at the Mage NPC now feature 6 distinct upgrade levels. · The maximum tier a spell card can reach during a dungeon run is now capped by its purchased level at the base. Buying a spell once only unlocks its Level 1 card in the run. · Added a new "Toggle" button to easily activate or deactivate unlocked spells from the active drop pool. · Spell grid icons n…News28 Aug 2026Chako Demo is Now Live!Hello everyone! The day has finally arrived—the Chako Demo is now officially live and ready to play! What's in the Demo? This demo gives you a solid taste of the core loop, covering exactly the first third of the full game. While the final release will feature Green, Red, and Purple thematic zones across 19 map nodes, this demo grants you full access to the Green Theme , allowing you to explore…