Gameplay & Mechanics
New Platform Designs:
-Added strategic platforms to levels, introducing verticality and allowing you to maneuver over enemies.
Ground Pound Mechanic:
-You can now jump from platforms and smash into the ground, turning your descent into a devastating attack against enemies.
-Improved Dash System:
-Added a strategic cooldown timer to the dash mechanic and introduced Mid-Air Dashing for better aerial mobility.
Run & Attack:
-You can now attack enemies fluidly while running, without breaking your momentum.
New Energy System & Controls:
-The crouch mechanic has been removed. Replaced with a dedicated Energy Recharge button featuring a brand-new animation.
Punchier & Shorter Combat:
-Combat encounters have been shortened and player speed optimized. Battles are now heavier and much more satisfying.
45-Degree Aiming System:
-Added 45-degree angle support for enemies with guns they can now shoot at you even if you're higher than them.
Visuals & Animations
Overhauled Damage & Death Animations:
-The player's hit reaction animation has been completely remade. Enemies now have brand-new, buttery-smooth death animations.
UI/HUD Enhancements:
-Added dynamic animations to the Health and Stamina bars to improve overall game feel and visual feedback.
Tutorial System
Comprehensive & Practical Tutorial:
-The initial tutorial has been completely rebuilt from the ground up. You will now learn all the necessary mechanics through hands-on, practical gameplay.
Bug Fixes & Optimization
-Fixed a critical bug that caused enemies to become invisible.
-Implemented various performance optimizations and minor bug fixes.
The Finale:
-Remade all the boss mechanics and animations while improving the story connection and dialogues giving you a more satisfying boss fight.