
Passive Chain of Blows
Successful attacks and abilities against enemies add to your combo. Each time combo reaches 8, you gain a shield based on your Max Health as well as Movement Speed and Strength. This may stack up to 3 times.
Ability 1:Prana Onslaught
Throw a powerful punch, projecting your prana to deal Physical Damage and slow enemies in front of you.
Ability 2:Overhead Kick
Kick high, sending a shockwave forward that deals Physical Damage to all enemies in a line. Gain Movement Speed and become CC immune and Damage Immune for the duration.
Ability 3: 10-Hand Shadow Fist
Fire your fists forward, dealing Physical Damage as they pass through enemies. The first enemy god hit is Rooted. Heal from the first enemy god and the first 3 minions hit.
Ultimate Ability: Mystic Rush
Become CC immune and Leap to a target location, dealing Physical Damage to enemies in the area. Enemy Gods hit take increased damage from all sources. After landing, you gain Damage Mitigation for a duration.
Aspect of the Rakshasa King releasing August 28th.
Combo now stacks up to 999. Mystic Rush is replaced by an activator that lets you fire enhanced versions of your regular abilities. Using enhanced ability consumes all Combo, grants Shield equal to a percentage of your Max Health, and if you have 50 or more Combo, a buff based on how much Combo was consumed.
Ravana Race to Radiant, Aug 25 - Sep 1
Medusa Race to Exalted, Sep 1 - Sep 8
Contents
Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
Golden Iris Prism
Blue Lotus Prism
Tiger Lily Prism
Everbloom Announcer Pack
Lily Pond Recall Skin
Infernal Threads (part of the Dark Tapestry Event)
Contents
Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
War Paint Iris Prism
Bony Spirit Prism
Coral Shell Prism
Scout Geckos - Ward Skin
Infernal Threads (part of the Dark Tapestry Event)
Contents
Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
Rainbow Explosions Kill Effect
Rainbow Guardian Title
Rainbow Serpent Ward Skin
Infernal Threads (part of the Dark Tapestry Event)
Available free via Twitch Drop rewards from Saturday, Aug. 29.
Lane Minions
Increased base Ability Damage Mitigation 5% -> 10%
Decreased Ability Damage Mitigation scaling +1.3% -> 1.16%
Decreased damage multiplier vs Titans 1.0x -> 0.7x
Decreased Lane Teleporter speed to T1 Towers 1600m/s -> 1100 m/s
Added God Bot Baron Samedi
Match history now has a Scoreboard screen to show items
Savage Plus preset added
Game events are now sent to chat (like You have destroyed the fire giant)
Added "Auto Open Character Stats" Setting
When you Ping via "Middle Click" or Open VGS then Confirm(This is mainly for controller)
It will now snap to "major" targets. Gods, Towers, Titan, GF, FG, etc.
Depending if it is Friendly or Enemy, it'll auto play VGS.
examples:
Enemy Towers, FG, Titan, etc. -> Attack the "X"
Friendly Structure -> Defend "X" Lane
Friendly Titan -> Defend the Titan
Enemy God -> Enemy Spotted
When you ping via Minimap it also does different behaviors.
Minimap has 3 specific ping types
Normal
Attack (For KBM Middle Mouse)
Retreat/Defend (For KBM Right Click)
Normal ping will just work as how it is now. it won't auto play anything nor will it snap.
Attack + Retreat/Defend pings on the minimap will now auto play VGS depending on the target
Attack pings are fairly self explanatory -> Attack the "X"
For retreat pings it plays different VGS depending on the target
Enemy God -> Careful
Friendly God -> Retreat
Friendly Structure -> Defend "X" lane
FG/GF -> Defend the "X"
Lastly, Auto VGS:
If a player "sees a ward put down" by an enemy, it'll auto play the ping + VGS "Ward Here"
The phrase "sees a ward put down" to be more descriptive is that the ward put down has to be within 5 seconds of it being "fresh" and the player has to have vision on it (Check being just doing our default FOW vision)
This is restricted 1 per player, so. even if multiple players sees the ward, only 1 player's VGS will go through.
If a player deals damage to FG/GF via inhand or offhand (Mainly to prevent accidental trigger from like passive aoe damage from items), it will auto play VGS "Attack the 'X'"
This has a team cooldown of 90 seconds. Mainly to prevent players spamming this VGS.
Badge Name Updates
Cutesy badges have had their names updated for clarity and to align with names from SMITE 1
Badge Organization
A "Cutesy" dropdown has been added to the Badge Section, which now contains all 93 cutesy badges
Classic Cutesy Chest Badges Added
Chibi Cthulhu
Chibi Khepri
Chibi Sol
Chibi Yemoja
Cutesy Agni
Cutesy Ah Muzen Cab
Cutesy Aphrodite
Cutesy Arachne
Cutesy Arcane Wizard
Cutesy Ares
Cutesy Artemis
Cutesy Athena
Cutesy Bacchus
Cutesy Bastet
Cutesy Bunny Bomber
Cutesy Chang'e
Cutesy Crimson Kraken
Cutesy Cupid
Cutesy Cupid Ghost
Cutesy Demonic Blade
Cutesy Doge
Cutesy Dropkick
Cutesy Earl Wukong
Cutesy Ebon Knight
Cutesy Fafnir
Cutesy Fenrir
Cutesy Freezy Bot
Cutesy Izanami
Cutesy King Arthur
Cutesy Little Dragon
Cutesy Magician
Cutesy Medusa
Cutesy Merdusa
Cutesy Neith
Cutesy Prototype 2.0
Cutesy Scylla
Cutesy Skadi
Cutesy Snek
Cutesy Sol
Cutesy Thor
Cutesy Tsukuyomi
Cutesy Unicorn
Cutesy Zhong Kui
Dapper Mousey
Frost Gorgon
Nene Kaiju
Tabby Toil
Thanatoast
Wizard Doggo
World Kitty
Market Chest Expansion!
Classic Cutesy Chest - Has been expanding to include all the same avatars as the purchasable version from the store (so all 92 avatars are available!)
Classic Skin Chest - Has been expanded to include all the same skins as the purchasable version from the store (so all 66 classic skins are available, including all the skins added last patch from the Darkstar Saga as well as the later added Slaughterhouse Chaac, Snow Day Scylla, and Crimson Kraken Poseidon)
Market Chest
Classic Skins have been expanded as far as the Tracker Syndicate Event, including:
Blind Vengeance Nemesis
Devil Punk Da Ji
Oblivion Queen Discordia
Jandroid Janus
Midnight Glamour Neith
The Magnificent Sol
Loki Charms Loki
Silver Bullet Tsukuyomi
Fiend Hunter Artio
Mastermind Yemoja
Mystic Enchantress Nu Wa
High Noon Sylvanus
Dark Lord Zeus
Crimson Kraken Poseidon
Slaughterhouse Chaac
Snow Day Scylla
Cutesy Badges will be expanded along with the Darkstar Saga Classics later this year.
Quick update on our plans and general philosophy for healing and Enchanter items: We will be rolling out these changes and items across the next 2 updates. The first update will include changes to anti-heal and god healing. The second update will include the enchanter item pass. In the next patch we will be increasing anti-heal to 40% for both items and god abilities. The intention is for anti-heal to be powerful and generally accessible. With this change there will also be changes to many gods with healing abilities. The goal with these changes is for gods to fit into 3 main archetypes alongside a gradient for abilities based on how much of the ability is focused on healing vs other effects.
Archetype 1 is gods that are generally tanky. These gods will typically have lower base healing with moderate scaling since scaling incurs a defensive tradeoff.
Archetype 2 is gods with high damage across their kit. These gods will typically have low to moderate base healing with low to no scaling. These are gods where they have healing in their kit but it is not intended to have a significant impact on their gameplay.
Archetype 3 is gods that are not tanky and do not have high sources of damage across their kit. These gods will typically have moderate to high base healing as well as moderate to high scaling.
Within these archetypes there are still some differences based on the amount an ability is focused on healing as mentioned above. For example, Chaac Rain Dance will have better healing than Cabrakan Refraction Shield since more of the ability is focused around healing. This pass will also include some changes to better focus some gods and aspects into an enchanter playstyle such as Aphrodite and Eset aspect. Overall we expect healing to be a bit weaker overall into anti-heal but for gods that have healing as a main part of their kit to have access to better scaling options to offset the now stronger anti-heal. This should also be further supported in the second update which will include the enchanter item pass.
General
All gods with healing reduction abilities have been increased from 25% to 40%
Gods
Amaterasu
Divine Presence
Heal Per Tick: 15 | 21 | 27 | 33 | 39
Heal Scaling Per Tick: 3.5% Intelligence to 6% Intelligence
Aphrodite
Kiss
Jealousy Damage Bonus increased from 6/7/8/9/10% to 6/8/10/12/14%
Back Off
Damage reduced from 80/140/200/260/320 to 60/110/160/210/250
Intelligence Scaling (Self) reduced from 90% to 50%
Intelligence Scaling (Soul Mate) reduced from 60% to 30%
Love Birds
Heal Per Tick: 10 | 13 | 16 | 19 | 22
Self Heal Scaling Per Tick: 3.5% Intelligence to 7% Intelligence
Ally Heal Scaling Per Tick: 2.5% Intelligence 7% Intelligence
Damage Per Tick reduced from 15/25/35/45/55 to 10/18/26/34/40
Damage Scaling Per Tick: 17.5% Intelligence to 5% Intelligence
Undying Love
No longer grants Jealousy to Aphrodite
Artio
Energy Surge
Heal: 30 | 50 | 70 | 90 | 110 to 25 | 45 | 65 | 85 | 105
Heal Scaling: 25% Intelligence to 35% Intelligence
Life Tap
Heal: 10 | 15 | 20 | 25 | 30 to 8 | 13 | 18 | 23 | 28
Heal Scaling: 3% Intelligence to 6% Intelligence
Cabrakan
Refraction Shield
Heal: 12 | 15 | 18 | 21 | 24 Per Target to 10 | 13 | 16 | 19 | 22 Per Target
Can now only heal from up to 4 enemies per use
Bonus Heal Scaling: 0.5% Max Health
Chaac
Overflow
Heal: 10
Heal Scaling: 12.5% Intelligence to 20% Intelligence
Heal Amount Per Level: 1
Rain Dance
Heal Per Tick: 8 | 11 | 14 | 17 | 20
Heal Scaling Per Tick: 2.5% Intelligence to 5% Intelligence
Cupid
Heart Bomb (Aspect)
Heal: 25 | 40 | 55 | 70 | 85 to 25 | 50 | 65 | 80 | 95
Heal Scaling: 8% Strength + 8% Intelligence to 8% Strength + 15% Intelligence
Share The Love
Heal: 15 | 25 | 35 | 45 | 55
Heal Scaling: 3.5% Intelligence to 6% Intelligence
Fields of Love
Heal: 60 | 75 | 90 | 105 | 120
Heal Scaling: 12.5% Intelligence to 20% Intelligence
Danza
Alluring Spirits
Heal Per Tick: 20 | 25 | 30 | 35 | 40
Heal Scaling Per Tick: 3% Intelligence to 5% Intelligence
Eset
Wing Gust (Aspect)
Damage Scaling changed from 5% Magical Protection + 5% Physical Protection to 10% Intelligence
Heal: 12 | 16 | 20 | 24 | 28 to 12 | 18 | 24 | 28 | 32
Heal Scaling: 5% Magical Protection + 5% Physical Protection to 10% Intelligence
Circle Of Protection
Heal: 75 | 110 | 145 | 180 | 215
Guan Yu
Conviction
Heal: 45 | 70 | 95 | 120 | 145 to 30 | 55 | 80 | 105 | 130
Heal Scaling: 6% Intelligence to 10% Intelligence
Conviction (Aspect)
Heal: 45 | 70 | 95 | 120 | 145 to 30 | 55 | 80 | 105 | 130
Heal Scaling: 6% Intelligence to 10% Intelligence
Heal Per Tick: 4 | 8 | 12 | 16 | 20 to 2 | 6 | 10 | 14 | 18
Heal Scaling Per Tick: 0.75% Intelligence to 1.25% Intelligence
Hades
Devour Souls
Heal: 10 | 19 | 28 | 37 | 46
Heal Scaling: 3.5% Physical Protection + 3.5% Magical Protection + 3.5% Intelligence to 2.5% Physical Protection + 2.5% Magical Protection + 8% Intelligence
Hercules
Mitigate Wounds
Initial Heal: 60 | 75 | 90 | 105 | 120 to 50 | 65 | 80 | 95 | 110
Delayed Heal: 25 | 26.25 | 27.5 | 28.75 | 30% of Recent Damage Taken
Mitigate Wounds (Aspect)
Heal: 10 | 15 | 20 | 25 | 30 per stack to 12 | 17 | 22 | 27 | 32 per stack
IxChel
The Great End
Damage per Tick 26 | 38 |40 |52 | 64 to 26 | 38 | 50 | 62 | 74
Gleaming Blast (Aspect)
Cooldown: 10 s to 8 s
Now longer swaps to Threads of Light when hitting allies
Mordred
Cruel Strikes
Heal: 45% Protections
Minion Heal: 8 | 11 | 14 | 17 | 20
Heart Slash
Heal: 10 | 20 | 30 | 40 | 50 to 8 | 16 | 24 | 32 | 40
Heal Scaling: 12.5%
Pursue the Weak
Heal: 30 | 35 | 40 | 45 | 50 to 20 | 25 | 30 | 35 | 40
Heal Scaling: 25%
Nemesis
Retribution
Heal: 40% of Damage Blocked
Heal Scaling: 5% Intelligence to 8% Intelligence
Ra (Aspect)
Celestial Beam (Aspect)
Damage reduced from 95 | 155 | 215 | 275 | 335 to 80/130/180/230/280
Intelligence Scaling reduced from 105% to 35%
Now grants allies 3 stacks of Speed Of Light
Divine Light (Aspect)
No longer grants Solar Rays
Solar Blessing (Aspect)
Now has 6% Intelligence Heal Scaling
Searing Pain (Aspect)
Now has 50% Intelligence Heal Scaling
Sylvanus
Wisps
Heal: 8 | 10 | 12 | 14 | 16
Heal Scaling: 3% Intelligence to 6% Intelligence
Item Balance
Brawler’s Beat Stick
Healing reduction increased from 25% to 40%
Divine Ruin
Healing reduction increased from 25% to 40%
Health Chalice
Cost increased from 300g to 400g
Stygian Anchor
Healing reduction increased from 25% to 40%
Totem of death
Bonus Magical damage reduced from 10% of Targets missing Health to 8%
This can only affect Gods (no longer affects Jungle Bosses).
Toxic Blade
Healing reduction increased from 25% to 40%
Fixed god token bug in the wandering path, "Already own all gods" won't let players buy more tokens if they own one
Fixed Tower aggro not switching in cases where the first instance of damage against a friendly God had also killed them
Fixed Lane Minion execute damage being mitigated
Fixed some cases in Conquest Vs AI where bots would wait under tower indefinitely
Fixed Ix Chel no longer having the Gleaming Light or Threads of Light incorrectly put on cooldown when fired too fast or overlapping with a Rainbow Weaver Inhand
Fixed Ix Chel Rainbow Inhand not providing a aoe on target hit
Fixed Ix Chel having slightly shorter in hand attack range
Fixed Ix Chel Rainbow Crash’s movement speed incorrectly multiplying and giving the wrong amount
Fixed Ix Chel Threads of Light being able to damage towers
Fixed Ix Chel the Great End being able to heal the Titan
Fixed Ix Chel the Great End (Aspect) incorrectly stacking with Heartwood Charm