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Toypunk›Events›Toypunk Tidings
Community

Toypunk Tidings

Toypunk · published 44 days ago

All eventsPlayers around this dateRead on Steam

Hi there!

Sometimes in game development you find yourself working on the game in ways that don't match your 12-year old self's conception of what designing and building video games would be like. For example, by writing documents about the game instead of just making it.

Who wants to do that when you could be figuring out just how many exploding rubber duckies should launch out of the bath tub and at what frequency instead? I mean, come on!

But inevitably, someone on the team will ask a question like, "So, what are we making exactly?". That's the best reminder you'll get that not everyone can read your mind and that communication is important.

So, I've been working on the dreaded Game Design Document lately. Here's an excerpt:

"Game Pillars

  • Every run is different

  • Universally relatable characters and stories

  • Systems-driven gameplay

  • Gamepad-forward action

  • The world reacts to your progress

  • Player choices matter

  • Silly first, ask questions later


Unique Selling Points

“Build-A-Bear + Call of Duty + Toy Story”

Customize Your Own Puppet

  • Become Jim Henson. Build and accessorize your own puppet.

Co-op Cotton Carnage

  • Wreak hilarious and family-friendly chaos with your friends against puppet enemies.

Toybox Arsenal

  • Wield absurd weaponry that delights your inner child.


What do Players do in Toypunk?

In Toypunk, players customize puppet avatars; fight enemies and bosses with toy-themed weapons; collect loot, resources, and other items; progress their avatars through both runbound and meta progression; and interact with objects and NPCs.


Customize→Fight→Collect→Progress→Interact"


As we continue developing Toypunk, I would love to hear from anyone reading this, what would you like to know more about the game?

Thanks all!

Gabe Sheets

Head Foppiteer at Eighth Lantern Studios

More from Toypunk

Other announcements

All events
Community7 Sep 2026Toypunk TidingsHey folks! We've been hard at work on all aspects of the game and I thought it was time we shared some of that progress. Check out a new gameplay montage feature character customization, a little window shopping, and lots of puppet-on-puppet violence. Warning: Many puppets were harmed in the making of this video! Thanks as always and stay tuned for more! Gabe Sheets Head Foppiteer Eighth Lanter…Community5 Sep 2026Toypunk TidingsHey folks! We are very happy to announce that the Toypunk Steam page is now localized into 11 languages: French German Italian Japanese Korean Portuguese Russian Spanish - European Spanish - Latin American Simplified Chinese Traditional Chinese We aspire to make a game that people all over the world can enjoy, so this is an important step for us. Enjoy! Gabe Sheets Head Foppiteer Eighth Lantern…Community7 Aug 2026Toypunk Tidings: Developer HighlightHi folks! Today I'd like to start shining lights on members of our team at Eighth Lantern Studios. One of the people who is making Toypunk possible is Cody Wright. He's one of the most versatile 3D Artists I've ever had the pleasure to work with. He's the creator of our iconic melee weapon - the rubber chicken (we should really come up with a better name. Any ideas?)... And he pioneered visual…