
You can now invite your friends on Steam to play together without using codes.
You can now unlock achievements on Steam.
Those achievements will probably not carry over to the full release of the game
Added 4 alternative map for 1v1 mode
Improve the look of the victory and defeat screens
Improved some portraits in the HUD
All Heroes now have their emotes
Added credits page
Hovering a card in hand now let you see its tooltips without having to right click on it
Hovering the name of a card in a text now displays a card preview as a tooltip
New chapters added to Alice's adventure
Still work in progress
Cleopatra puzzle are currently disabled while we are still in the process of balancing her
Cleopatra is the strongest character currently. Her ability to grant divine shields seems infinite and without any sacrifice on her side. This update aims to add more trade off to her shield generation
*Drawing that many cards lets Cleopatra find the cards she needs a bit too easily for our liking.*
Offering can be spammed without really thinking about the target of the spell or the right turn to play it. Increasing the cost should encourage more thoughtful use and reduce spam.
Preventing more than 3 offering in hands stops the hand from filling up with them, since we expect Cleopatra to play fewer of them.
Charmion and Eirs already put huge pressure with their on-death effect. And since one of deck's problems is that divine shields are too easy to spam, we are reducing the number of natural divine shields in the deck
The Crocodile has a lot of strengths (high HP, Atk, Speed and counter attack) so we are reducing one of them to make it less polyvalent
Decreases Cleopatra's ability to grant shields, and makes it riskier to send someone far from the pack
This unit’s root effect on attack currently offers very few counterplays against melee units (which are most of our units), since it can stagger its target again and again while staying out of danger range. We are reducing its attack range to expose it to danger when going for a root, allowing its target to fight back.
With the introduction of new maps, the number of water tiles on the board at the start of the game was variable. This change lets us control it.