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From Glory To GooEvents0.3g
Game update

0.3g

From Glory To Goo · published 7 Jun 2026, 06:18 UTC

All eventsPlayers around this dateRead on Steam

Hey Everyone,

This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.

As mentioned in previous notes. Work continues on 0.4. It will likely move to closed testing in the next week or 2 with open testing starting end of June or July.

Map Editor

  • Added the ability to access xml files in the mods folder for custom in-game text. The "speaker" references pre-made portraits. A list of speaker names is in the mods readme file. For now these xml files will need to be distributed separately to the Steam workshop if you want to include text.

An XML file like the below should be placed in a folder in your mods folder. Then you can create a showMapEventPanel trigger action that references this file and the "conversation id".

<conversations>

<conversation id="example_trigger">

<node id="m1" speaker="The Admiral"> It worked! </node>

<node id="m2" speaker="The Roboticist"> We can talk again, that's a relief. </node>

</conversation>

</conversations>

  • Delete wave in the map editor now only deletes that wave for the selected difficulty

Other

  • Added the commando as a recruitment option for custom captains

Bug Fixes

  • Fixed campaign captains being selected in survival even if not unlocked

  • Fixed the tactidroid scrap upgrade cost not matching the tooltip

  • Fixed clicking reset if you haven't selected any tech giving you some free tech points

  • Fixed the building cost modifier affecting the shop refresh cost tooltip

  • Fixed broken rocket and plasma android drop pod tooltips

  • Fixed the Dunhuang giving resources instead of research points

  • Fixed custom captain point check not adjusting for tier discounts when adding passives

  • Fixed the drop-in captain button being available on load if your captain is still respawning

  • Possibly fixed rare errors when playing a survival map after playing an operation map in the same session

  • Fixed the terraforming launcher not appearing in campaign return-to-defend missions on first load

  • Fixed incorrect effort production on load when using The Hacker's power arrays

  • Fixed warlord units specializing without the required resources

  • Fixed storage tiles not handing back storage if destroyed or disconnected.

  • Some minor GUI fixes

More from From Glory To Goo

Other announcements

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From Glory To GooGame update2 Sep 20260.4aHey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. General · Battle Of Illian Verge - Weakened the robot combat waves somewhat. This should mean both sides will keep fighting longer · Battle Of Illian Verge - Some terrain changes to ensure the 2 sides fight consi…Major update1 Sep 20260.4 is Live! - New Playable Faction, Graphs and More!Hey Everyone, 0.4 is now live! Thanks to everyone who helped to test it and offer suggestions while it was on the beta branch. As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums. 0.4 Patch Notes (Content Update #10) New Playable Faction - Tribes The Tribes are the game's 3rd playable faction. So far this faction brings: · 9 new units · 28…In-game event7 Aug 20260.4 Live On Beta Branch - New Playable Faction, Graphs and More!Hey Everyone, 0.4 is now available on a public testing branch ( 04opentesting) . It is still in development and I expect it to remain on this branch for a few weeks as there are still some things to be added and balanced and so it can also be adjusted based on feedback. There are still some bugs, missing content, and placeholder art. I suggest backing up your currentGame.es3 file, as while unli…