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Deck of HauntsEventsV1.38: Big QoL Update
In-game event

V1.38: Big QoL Update

Deck of Haunts · published 4 Jun 2026, 12:04 UTC · build 23564322

All eventsPlayers around this dateRead on Steam

While we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!

Changes

  • Added more parameters to the Human sorting such as distance from the heart and the option to toggle between ascending and descending.

  • Added a “fog of war” type effect on rooms where no humans have entered yet, to make it visually more clear the rooms are unexplored.

  • Added a beam of lightning between the start and end positions of a teleporting effect (ex.: Shifting Hallways) to better visualize where the target ends up.

  • Balance Card: Bell Crush: Change from Rare to Uncommon.

  • Change victory screen "End run" button to "Return to menu”. The run no longer resets and is still available to continue in the main menu or the run manager.

  • Auto sort is now off by default instead of on. (Sorting will automatically happen when the toggle icon has the arrows displayed next to the list/lines)

  • Added controller support to cycle sorting and toggle auto sort.

  • Added a confirmation screen when playing a Damage or Drain card on the Pumpkin Patch.

  • Added controller support for petting Azrael. Either by pressing up on the D-pad and cycling through the different types of selectables until Azrael is highlighted or by selecting the Entrance room when hovered.

  • Added a tooltip to and highlighting to Azrael.

  • Increased the Essence option on the Boss reward screen from 50 to 100.

  • Added the option to view the deck during the Boss reward screen.

  • The Architect achievement now only triggers on End Building.

  • Updated the Glossary text for Creatures.

Fixed Bugs

  • Fixed Crash that could happen in rare cases when completing a mission out of order.

  • Fixed the rest event with the building and playing card shops does not progress the night count and show another event night right after.

  • Fixed the SFX when hovering or clicking a locked game mode ignoring volume settings.

  • Fixed the Dominion achievement triggering with effects that are not nightlong.

  • Fixed In Despair’s Grip condition being fulfilled a turn early.

  • Fixed cancel on controller does not exit the current selectable hover mode.

If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)

If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻

And again, a big thank you for playing and all your feedback ❤️

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Deck of HauntsGame update4 Sep 2026V1.41C: Small fixes and balances.(Did you know, you can now rotate your camera by holding the mousewheel 👀👻) Changes · Updated the custom scenario “Influencer Purgatory” to be balanced for the updated systems and added “Pavolia Reine”. · Only apply the pause when focus is lost on consoles. Fixed Bugs · Fixed traps don’t trigger when the spill mechanic causes a Human to move to a different room. In case you missed the big upd…Game update2 Sep 2026V1.41B: Spill no longer counts insane humans and bugfixes.Changes · Spill no longer counts insane Humans. For example: a room with 4 tiles and 4 insane Humans will no longer be skipped automatically. · Grey out and disable controller selection for text size and auto scroll speed spin boxes when the Auto Scroll checkbox is not checked. Fixed Bugs · Fixed the mission UI shows incorrectly when starting a Creative Deck run. · Fixed undoing a build action…Major update1 Sep 2026V1.41: Massive human navigation and room building update!Tons of talking to players in the Steam Discussions & Discord, talking and testing internally with the team, we now have a massive update for all you haunters! With this new approach to the navigation system, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen…