In-game event

AMNESIA. RELEASE v0.201

AMNESIA · published · build 25137588

Hey friends!

We did IT! Huge congrats to everyone—to you guys for your patience, and to us for putting in the work.The first update for Chapter 2 is finally live!UPDATE STATS:

  • 19,419 words

  • 906 renders

  • 107 animations

A FEW THINGS TO KEEP IN MIND BEFORE JUMPING IN:

  • Audio: Heads up—some animations have embedded audio, which is currently tied to the music channel. If you want to hear it, don't mute the music completely. My personal recommendation is setting music to around 50% and sound effects to 75% or higher.

  • Animation Pacing: About 80% of the animations are 10 seconds long (two camera angles, 5 seconds each), with some slightly shorter and some longer. Even if there's only a single line of dialogue on screen that you can read in a second, please don't rush through clicking if you want to catch every second of the animation we prepared for you!

  • Visual Polish: Keep in mind that a few animations might still have minor glitches—like Alexandra's ring ending up on the wrong hand or finger (the sharpest eyes among you will probably spot it). Fine-tuning tiny details during animation is still tricky, especially when those details aren't visible in the starting frame. That said, character consistency—faces and body proportions—holds up at 90%+ across most scenes, which I consider a huge win.

CRITICAL NOTE: HOW TO ACCESS THE NEW SCENES: To roll straight into the new content, you must fully complete Chapter 1 along with all its side events and hit the end screen confirming Chapter 1 is finished. The final scene of Chapter 1 is the construction of the BDSM room—right after that, the game should transition you straight into the new update's scenes.If, for whatever reason, you load up a save where all events are already finished but the game doesn't automatically roll over into the new scenes, don't worry: just load a slightly earlier save from before the BDSM room is built. Transition issues between major chapters can happen, and we need player feedback to catch edge cases (which is impossible without releasing it to you first). Plus, the save transfer logic under the hood is quite tricky to code.FINAL THOUGHTS: Overall, I feel like I really took your feedback to heart and delivered what you've been asking for. I stayed strictly focused on story progression, packed hot scenes with Alexandra, Kate, and Elena all into one single update, and gave extra love to Alexandra (I spent three times as long setting up renders and animating her scene).Now, I can't wait to hear your feedback. Enjoy the game!Super Alex

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