Game update

Patch 0.15.0

Vespera · published

⚔️ Tower Progression & Offline Combat
🟠 Fixed existing Tower 1 characters already between Floors 1,000 and 1,999 sometimes not receiving the first Ascension option. Their reached floor and permanent progression are preserved, and Ascending restarts Tower 2 at Floor 1.
🟠 Tower XP no longer loses value simply because you replay an already reached floor. Online and offline rewards keep the floor’s fixed XP budget, while high Combat Levels cannot inflate low-floor rewards.
🟠 First-time clears from Tower Floor 1 through 100 now provide bounded catch-up XP for Combat Levels 140–153, reaching Combat Level 154 at Floor 100 for Awakening I. This stops at Level 154 and never repeats on replayed floors.
🟠 Reclamation now settles the correct kill and completion XP for every combined floor online and offline, including eligible first-clear catch-up XP, without awarding the opening enemy twice.
🟠 Reclamation fights now use the strongest included enemy as their health baseline, with a controlled increase for each additional floor. Combined waves no longer become disproportionately durable.
🟠 Reclamation Defense now represents the combined floors more evenly. Every wave remains capped below the next Boss, Guardian, Eclipse encounter, or other protected fight. Rewards remain available for every reclaimed floor.
🟠 Offline combat now applies ability-specific Skill Engravings to damage, Crit Chance, Crit Damage, cooldown reduction, Lifesteal, and Bleed damage across supported offline combat routes.
🟠 Direct healing abilities now recover a meaningful percentage of Max HP at high health totals online and offline while respecting their existing safety caps. Repeating triggered heals retain their separate flat scaling.
🟠 Special Gem Attunement and Crown Forge explanations now clearly separate the systems. One selected equipped Gem grants its Attunement bonus once; additional Gems and higher tiers do not multiply it. Crown Imprints improve the Gem’s own stats separately.

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