Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Stronghold 4EventsHow We Made The Ultimate Castle Simulator In 2026
Community

How We Made The Ultimate Castle Simulator In 2026

Stronghold 4 · published 14 Aug 2026, 16:48 UTC

All eventsPlayers around this dateRead on Steam

Greetings, my Lord! We hope your days have been long and full of sprightly joy.

Built from the start in Unreal Engine 5, Stronghold 4 marks the studio’s first major engine shift in decades. With these new tools, the possibilities to explore and enhance the castle sim experience has expanded tremendously, including the likes of new units, rolling realistic landscapes, refined destruction technology and cinematic narrative aids.

One distinct benefit of having a quarter century of studio development history is the ability to look back on the titles of the past, identifying components that did or didn’t work and incorporating that knowledge into Stronghold 4 in ways that meaningfully enrich the new game for players.

But how are we going to achieve this? Well sit down, grab a tankard and let our developers run you through how we're upgrading and updating the design, art and narrative to make this the best Stronghold title to date.

Please remember to wishlist Stronghold 4 on Steam!

More from Stronghold 4

Other announcements

All events
Community4 Sep 2026Stronghold 4 - Story TrailerTis' a great day, my Lord! Stronghold 4 has eclipsed over 500k wishlists since it's reveal, so there's no better time than now to share the Story Trailer for the latest mainline entry in the 25 year old strategy series! Half a million wishlists is an incredible goal we didn't believe we'd reach, never mind so quickly! We are incredibly grateful for your support, your feedback and your belief. T…Community22 Jul 2026Stronghold 4 Q&A - Your Pressing Questions Answered!May the sun bless your bounty, Sire! Today we’ll be discussing the juicy details about Stronghold 4, our latest mainline entry in the Stronghold series launching this year! We’re aiming to answer the most important and pressing questions you've had with our SH4 Q&A! As is often the case with a game in active development, things may change over time as we make Stronghold 4 the best it can be. If…Major update23 Jun 2026The Stronghold 4 Public Demo is now live!Greetings Sire! 25 years since the launch of the original Stronghold, we finally revealed Stronghold 4 at the PC Gaming Show and the reception has been truly incredible. With over 250 thousand wishlists and counting, we are truly grateful to all our fans, new and old, who cannot wait to build, battle and besiege later this year. The public demo for Stronghold 4 is now live for all to play! If y…