As playtests for RTS were deleyed progress on our game was not. So, this time we would like to show you what happend in July!
We’re sharing a prototype for new resources and logistics in Systemic War!
Deployment trucks now carry supplies to repair units and replenish limited ammo
Attacking enemy supply trucks destroys carried supplies
Damaged units or trucks can’t heal immediately
Lower tier trucks repair high-tier units slower
You can automate supply truck routes to reduce micromanagement
Here is a first look at a new Special Player Ability (SPA) prototype we are testing for Systemic War!
Call in a transport helicopter to any target location within your line of sight
Upon reaching the drop zone, the chopper spawns a fresh unit directly onto the battlefield before returning safely to base
If enemy anti-air shoots down the chopper before the drop, your SPA cooldown takes a major penalty
We finished even more vehicles models:
Boxer Skyranger 30
Boxer APC (Presented on picture)
KNDS Fennek
We are working on infantry improvements because all of our old infantry was just one single model multiplied a million times:
Every soldier will now look different based on their specific role on the battlefield
More details on these visual updates will be shared in a video later this month
We improved a few of our existing maps and made significant progress on the Kaliningrad map. We’re excited to show you the updated RTS visuals in a YouTube video later this month!
Await more of our updates!
Systemic War
Team