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HALF-LIFE: CROSS PRODUCT MULTIPLAYER›Events›Season 10: Uplink launches this Friday, July 24
Community

Season 10: Uplink launches this Friday, July 24

HALF-LIFE: CROSS PRODUCT MULTIPLAYER · published 52 days ago

All eventsPlayers around this dateRead on Steam

This Friday, July 24TH, CROSS PRODUCT MULTIPLAYER will be revitalised.

After around 16 months of progess & development, and nearly two years (longer than we expected!) defined by the previous season, it is finally time for the White Sands era to end and for the Uplink era to begin.

Since the launch of Season 10's Open Beta, we have continued expanding and refining it. The full release will introduce even more additions, including:

  • King of the Hill gamemode

  • More new maps and performance optimisations

  • Brand new Source-engine-style scoreboard & chat panels

  • Command-menu & MOTD fixes

  • Numerous additional improvements, fixes, and surprises

Release party game night

To celebrate the launch of Season 10: Uplink, we will be hosting on our official server a release party game night alongside the community.

Join us as we explore the new maps, play the latest gamemodes, and officially welcome the beginning of Season 10.

Worldwide launch times

To help players around the world prepare, a familiar graphic has been created showing exactly when Uplink will release in your territory.

Coming soon - volume 2 of the CROSS PRODUCT MULTIPLAYER Soundtrack!

Later this year, we plan to release Volume 2 of the CROSS PRODUCT MULTIPLAYER soundtrack across digital stores, CD, and vinyl.

The album will feature nearly all of the musical cues introduced throughout Season 10. There are a lot of great tunes on the way, and players who purchase the soundtrack here on Steam will receive the Expanded Edition for the same price as the standard edition available through other services.

The future of CROSS PRODUCT and its Multiplayer

In true Phoenix tradition we have already begun building the foundations of CROSS PRODUCT MULTIPLAYER's next major update: Season 11.

We are currently brainstorming its theme, features, maps, and other additions. There is still a long way to go for not only Multiplayer, but also the Campaign, which is taking shape.

Later this year we will be increasing production on the CROSS PRODUCT SINGLEPLAYER CAMPAIGN; we cannot wait until we are ready to show you more.

Until then, keep on fragging in Multiplayer.

This has been an incredible journey for us here at The Phoenix Project Software, and it is one we hope will continue for many years to come. We cannot thank you enough for the support and enthusiasm you have shown since CROSS PRODUCT MULTIPLAYER and Half-Life Legacy launched on Steam.

We will see you in Uplink.

Sabian Roberts & the rest of The Phoenix Project Software's Aura Tech Team

Lead Developer & co-founder

2026-07-19

https://discord.gg/mGr94ZqDWU

More from HALF-LIFE: CROSS PRODUCT MULTIPLAYER

Other announcements

All events
Community19 Aug 2026Steam Anniversary Event | Community Game NightThis Saturday at 8:30 PM BST, we will be active on CROSS PRODUCT MULTIPLAYER to celebrate the 1-year anniversary of the game being available on Steam! If you wanna get some kills in, and even potentially the Phoenix Party achievement, do join! We'll be on the official server. See you there!In-game event13 Aug 2026Season 10 Patch IHello all, we have released Season 10 Patch I (v2.10.1) for CROSS PRODUCT MULTIPLAYER, which addresses some critical and functional changes. Update Size: ~3.5 MB CHANGELOG · Introduced cheat-protection for achievements. Achievements will only unlock, and stats in the Service Record will only increment, if the game is running on an official map. · The Service Record now tracks more in-depth play…HALF-LIFE: CROSS PRODUGame update5 Aug 2026Aug 5 emergency patch for 2.10An emergency patch has just been deployed to fix a critical bug that was impacting certain achievements: · Phoenix Day · Shooter Tourneys veteran · It's not shutting down A more in-depth patch (2.10.1) will be coming later this month.