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Pulsebreaker Demo›Events›Demo Update #1
In-game event

Demo Update #1

Pulsebreaker Demo · published 2 months ago · build 24010775

All eventsPlayers around this dateRead on Steam

Hey guys, hope you're all doing well! Thanks for playing the demo of Pulsebreaker and leaving your thoughts. I've updated a few things to hopefully make the game a lot better for you all.

Below are the new changes!

New Changes

  • New ways to acquire Focus Meter.

  • Enemy grab ranges adjusted.

Focus Meter Updated

In the previous version of the game, you had to expend precious resources to fill your Focus Meter. The Focus Meter grants you several useful abilities to defend yourself against the numerous zombies.However, the previous system punished you too heavily if you misused the meter or didn't properly execute a Perfect Shot. Furthermore, some players felt it was never worth using the meter for anything other than shooting--since Perfect Shot was the superior option in every situation.Now you can also refill your meter by evading enemy attacks and grabs! In other words, if you manage to get out of the way before a zombie grabs you, you'll fill a small portion of your Focus meter.
This means that charging up Focus still requires skill but you don't have to use your ammo. You can continue using ammo to fill your meter, of course. However, since there are multiple ways of restoring Focus, you can use the meter more often and experiment with other combat abilities without feeling like you've "misused" it.

Enemy Grab Ranges Adjusted

Players were frequently voicing their discontent over how it seemed like zombies could "teleport" to your location to grab you. Zombie grab ranges have now been adjusted to alleviate this issue.However, if the problem persists, please let me know here so I can continue adjusting the solution.Anyway, thank you guys for continuing with me on this journey! I appreciate the feedback and I will continue making the game better for you all.Have a great day!