No new features this time around. This update is focused on fixes, balance adjustments, and general polish.
⚔️ Battle Changes
Balance & Mechanics
- Increased melee attack range, making it easier for sailors to reach enemies in narrow passages between cannons and shields
- Cursed Shield now has a maximum of 3 resurrections
- Reduced cannon targeting priority for rum barrels
- Bleeding caused by Sea Wolf attacks is no longer blocked by armor
- Murk Divers no longer restore health when attacking undead
Captains
- Enna Black Phoenix and Hastur Darkhart: increased speed bonus from their abilities
- Diego Palumbo: healing bonus replaced with a health bonus for all sailors except undead
- Victor Mortimer: health bonus replaced with an armor bonus
Bug Fixes
- Fixed skeleton resurrection bugs
- Fixed battle freezes during Fleet and Fort battles
- Fixed an issue where a player's ghosts could appear on the enemy ship during Fleet Battles
- Fixed sailors becoming stuck after using Plague and Inferno Amulets
- Fixed visual defects on Redmond Force's shield
- Improved Fort combat power calculation
🔧 Other Improvements and Fixes
- Improved Captain assignment and replacement on ships
- Excess Captain cards are now visibly converted into Rubies
- Captain cards already spent on upgrades are now preserved when obtaining a rarer version of the same Captain
- Fixed league bonus calculations for gold rewards in Fleet and Fort battles
- Improved the selection of items available in the Kraken Hunter Shop
- Improved equipment descriptions — damage types are now represented with their corresponding icons
- Various interface improvements
💬 Let Us Know
If you've spotted something that doesn't feel right after the update, or just want to share your thoughts on the changes, the comments are open.