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Rune Dice›Events›A Message from the Developer 🎲
Community

A Message from the Developer 🎲

Rune Dice · published 4 months ago

All eventsPlayers around this dateRead on Steam

Hey everyone, Oleksii here, one of the creators of Rune Dice.

First off, thank you all for the incredible reception this past week. Seeing rune dicers (yes, that's what we call you) jumping into runs, posting builds, and celebrating your wins has been the best part of launch.

Now, onto the news...

Classic Mode is on the way.

This is going to be an additional mode where runs play out the way they do in most roguelikes - longer sessions, deeper builds, all three locations in one go. For everyone who wants to take a single hero on a full journey and see how far a build can scale, this one is for you.

A bit of design story behind it. When we started Rune Dice, we prototyped long runs first, as most roguelikes do. But by the end of a run with a huge dice collection, the field became pure dice madness. It stopped mattering where you launched your dice, the chains just took over. So we shifted to short sessions to keep every throw meaningful, and that became the heart of the game.

The thing is, we've had some great feedback over the past week from those of you hoping for longer runs. It sparked new ideas we hadn't considered before and pushed us to look at how long runs can actually work in our game without losing what makes the dice physics special. We're excited to build this and see where it goes!

The current mode isn't going anywhere. Classic Mode will sit alongside it, available from the start, so you can pick whichever fits your mood that day.

Give us about a week (two at most) and we'll launch a playtest with the new mode. We'd love to have you in it so we can balance it together until it feels right! Follow the buttons below to join our Discord.

More soon.

More from Rune Dice

Other announcements

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Community21 Aug 2026Patch Notes 1.2.4Déjà Vu · Time Mirror - 2 seconds after you throw, a copy of your throwing die launches from the same spot along the same path. Unlocks by collecting 20 dice in a single run. · Chameleon Mask - 50% chance your throwing die becomes a Chameleon die. When it merges, it becomes the same type as whatever it merged with. Unlocks by dealing 1000 damage. Coming Face to Face A splash screen now shows th…Community12 Aug 2026Patch Notes v1.2.2Blow Things Up! A full bomb build is now possible 💣 Three new relics turn Bomb Dice from a nice surprise into a strategy: · Blasting Powder - explosions from Bomb Dice have 50% greater range and force. · Booster Charge - Bomb Dice deal double damage. · Chain Detonator - when an explosion hits another Bomb Die, that one detonates too. Chain reactions across the whole board. All three also work…Community21 Jul 2026Patch Notes v1.2.0Hey Rune Dicers, Consoles now have Classic Mode! And on PC, we have some changes and fixes for you all, which you can keep reading: ⭐ New Content! New status effects · Ward - blocks 1 direct magical damage per stack, then is consumed. · Dispel - removes 1 random buff from the hero. 8 new relics · Base: Runed Aegis, Veilstone Amulet, Warding Lantern, Gemini Charm · Base upgrades (replace the bas…