I just wanted to let you know that the game is still very much in development! I'm concentrating on completing a demo for download - so you can experience how the game will work. There is a LOT of behind the scenes stuff to do, but I thought I'd share what has been completed so far: Core loop: complete and playable end-to-end.
Content: ~80% of planned features implemented; ACE dialogue framework live with partial content; LiveStream sub-game shipping-quality. (demo will not release with the Livestream minigame)
Audio: All music added. 50% SFX added (there is a LOT of SFX....), and probably about the same voiceovers from ACE and the Streamer Presenter. (that's 50% in total, most of the VO for the demo is ready)
Vending Machine: 50% complete. Reworked quite a bit of this as is the 2nd main focal point - now with full 3D objects! (this is the current hold up)
Performance: stable 60–120 fps on mid-range GPUs with SSGI-tier graphics options available.
Polish pass: in progress — recent work on reel spin presets (constant-speed simultaneous landings) + ACE pane reactivity.
Platform: Windows PC primary; VR prototype exists in-engine; cabinet hardware integration via Input System mapping.
I don't have an ETA - but I am working on getting something out before the end of Q3 if possible.
And THANK YOU for the wishlists - I'm very happy you guys added the game just on the trailer. ACE would thank you too.
But he won't.
As he hates you all.