
The previous demo dropped players directly into the heart of Level 3, showcasing several advanced abilities right away. While this offered a fast look at the core systems, it also proved overwhelming for many players who were discovering the game for the first time.
To provide a smoother onboarding and a more authentic first impression, the demo has been completely rebuilt.
The demo now begins with the main tutorial, followed by the opening sequence of Level 01: The Eye‑Gouger Dungeon. This is the real start of the adventure, offering a more gradual difficulty curve and a progression that better reflects the full game.
Players can now experience up to one third of Level 01, giving a longer and more coherent introduction to the world and its mechanics.
Out of the 25 skills featured in the full game, the demo now allows players to purchase up to 6 selected abilities. This provides a balanced taste of the combat system that you can explore as you wish.
In the previous demo, players were placed inside a very controlled tutorial that limited their ability to play freely, and were then immediately thrown into intense combat right afterward. This abrupt shift created a difficulty spike that could have felt too steep for many. By starting from the true beginning of the game, players now have more time to explore, learn the mechanics at their own pace, and ease into the challenge naturally.
The auto‑aiming system has been improved for a smoother, more intuitive feel.
Several adjustments were made to pacing, clarity, and feedback to enhance the overall experience.
This update is heavily inspired by community feedback. Your comments truly help shape the game, so please keep sharing your thoughts as you explore the new demo.