
The Emperor and State has now been updated to version 0.72. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.
Added a [Failed Exam Reflow] option at game start. When checked, famous ministers who were not selected on the imperial examination list will return to the famous minister pool and may appear again later. (The timing of their reappearance is completely random.)
Added [No Famous Ministers Mode] to game start settings.
Rewrote diplomatic relations between AI factions: they may now form alliances, marriage alliances, sow discord, mediate, rescue, and so on.
Added the concept of [Credibility], which affects international relations.
Added the concept of [Intelligence]. Detailed information about factions will be gradually unlocked based on this value.
Added the concept of [Alliance]. Once this relation is established, the ally's map will be unlocked, and armies may enter each other's territory.
Added a Ministry of Rites decree to set [Intelligence Investment].
Added the ability to view the relations between one faction and other factions in the diplomacy table. The entry point is the magnifying glass button to the left of each faction's name.
Added extra pop-ups to the information bar on the left side of the Receive Envoys panel to view the factors that make up that value.
Implemented the function of constructing harem side halls.
Implemented two new tech tree nodes: [Side Hall Regulations] and [Six Palaces Code], used to unlock harem side halls.
※ The newly added diplomatic mechanics may be unstable and incomplete, and will continue to be optimized and developed in the near future.
Building attributes of each harem hall are now independent. When the mouse is placed over the nameplate of a harem side hall, its respective attributes will pop up.
When the message bar shows that two factions have gone to war, it will also display the motive that triggered the war.
When invaded and there are no reinforcements, the local general will participate in battle as the reinforcement marshal.
When invaded with no reinforcements and no local general, the Provincial Governor will participate in battle in the former reinforcement marshal role. (But he does not have the function of gathering defenders from adjacent territories.)
The accumulation of years of trade will have a positive effect on a faction's friendliness value.
When any capital is attacked, in addition to the defenders in the territory, the remaining central soldiers will also join the battle.
Rewrote the character generation mechanism for AI factions: faction generals will become stable, and the previous situation where "after the army disbands, this character is never seen again" will no longer occur.
Slightly reduced the Governing Power consumption when implementing reforms, and added consumption reminders in pop-ups and the quarterly report each turn.
The original [Dispatch Envoy] has been renamed [Resident Envoy Operations]. From now on, [Dispatch Envoy] will be used exclusively for one-time diplomatic missions.
Optimized the harem game scene image.
Granted the City Breaker skill to multiple famous ministers.
Reorganized the information items on the diplomacy table.
Various other optimizations and adjustments.
Fixed the bug where Jinbiao Hall still could not be unlocked after unlocking [Yellow-White Art] through personal research.
Fixed the bug where the Qin-Qi Pavilion could be built without researching "Feige Liudan".
Fixed the bug where the content regarding the cost of implementing a national policy was not displayed correctly in the reform implementation interface.
Fixed the bug where, if the event system required two local generals (or Provincial Governors), it would select the same person for both.
Fixed the bug where Ministry of Works commissioned construction would ignore whether city walls or local buildings had been unlocked on the tech tree.
Fixed the bug under certain circumstances in the Realm window where overly long pop-up descriptions caused some content to go off-screen.
Fixed the bug where, when granting the Nine-Turn Pill to a prince, increases to Aspiration aptitude would always be added to Constitution instead.
Fixed the bug where an army would stop moving if its distant destination was captured. After the fix, it will follow the planned route until it can no longer proceed.
Fixed the bug where the reign duration on the former emperor's spirit tablet differed from the actual value.
Fixed the bug where, when moving the capital to a province with a Zhuanban Granary, the original grain reserves of that granary would disappear.
Various other detail fixes.