
Latest Update A large collection of fixes and quality-of-life improvements from today:
### Levels and progression
- Added and updated content for Levels 7 and 8.
### Machines and conveyor belts
- Conveyor belt directions are now saved and restored correctly.
- Connected conveyor belts no longer incorrectly expose their direction button after STOP/reset.
- Furnace input/output controls no longer intermittently become unclickable.
- Press animations now mirror correctly when the machine’s input and output are swapped.
- Machines now consistently spawn with clean default names such as Press and Furnace.
- Improved unique identity handling for multiple machines and vehicles of the same type.
- Object Reference nodes now retain the correct machine or vehicle after saving and loading.
- Renaming a vehicle after completing a level no longer leaves Blueprint references pointing at its old name.
- Crates reaching a machine input now trigger a clear warning that machine inputs only accept loose resources.
- The input conveyor pauses when a crate reaches the machine, preventing the crate from passing through the intake.
### Vehicles and physics
- Improved forklift and skid-steer interactions with rows and stacks of crates.
- Forklifts now correctly ignore lift-floor geometry that should not block movement.
- Improved vehicle collision handling around machinery and level geometry.
- Fixed forklift Raise/Lower ghost overlays facing the wrong direction after using Turn Around.
- Improved predictable placement and collision behavior for conveyor belts snapped to machines.
### Blueprint improvements
- Move To now resolves the target’s current position when the node executes, so moving objects no longer leave stale
destinations.
- Move To and Find Nearby + and − controls now support held rapid-fire input.
- Improved graph performance when duplicating and manipulating large groups of nodes.
- Reduced unnecessary whole-graph refreshes and expensive visual updates.
- Improved reliability when loading Blueprints containing multiple identical vehicles or machines.
### Goals and simulation
- Fixed delivery zones sometimes requiring a forklift to reverse away before recognizing delivered crates.
- Delivery goals no longer complete while crates are still being carried in the air.
- Fixed certain level errors—particularly on Level 4—not appearing in the error panel.
- Added the Level 3 override that limits iron-ingot crates to a capacity of two.
- Improved handling of closed crates and their spawned resource type.
- Added clearer support for pallet-based delivery visuals and level-complete sequences.
### Interface and controls
- Restored developer menu hotkeys such as Unlock All.
- Updated the Level 1 tutorial so laptop players can complete it without requiring a separate mouse.
- Find Nearby debugging now defaults to enabled.
- Updated localized text behavior for shortcut-guide elements and multi-line labels.
- Added and updated localized UI, objective, tutorial, and level-select text across supported languages.