In-game event

Update 0.5

Digital Humans · published · build 25089570

Update 0.5 brings the biggest visual upgrade to Digital Humans so far, alongside major improvements to the local AI pipeline, conversational responsiveness, emotion system and performance.

Here’s what has changed since March:

Visual Upgrade

  • Major improvements to character rendering

  • Reworked skin, eyes and hair

  • New strand-based hair rendering

  • Improved materials and lighting

  • Better facial presentation during conversations

  • General scene, post-processing and visual quality improvements

  • Various performance and rendering optimizations

Local AI & Conversations

  • Updated local LLM models

  • Reduced conversational latency

  • Improved conversation behaviour

  • Improved context handling

  • More natural and consistent character responses

  • Continued optimization toward sub-second interactions wherever hardware allows

Emotion & Character Behaviour

  • Expanded emotion synthesis pipeline

  • Improved sentiment interpretation

  • Emotional state now influences character animation and presentation

  • Smoother transitions between emotional states

  • Better synchronization between dialogue, facial behaviour and body movement

Under the Hood

  • Introduced a streaming architecture across the conversational AI pipeline

  • Improved coordination between STT, LLM, emotion, animation and TTS

  • Memory and VRAM optimizations

  • Faster model initialization

  • Numerous stability fixes

What’s Next

Next up is multilingual support, including multilingual voice input and multilingual character voices.

Digital Humans continues to move toward its core goal: natural, real-time conversations with AI-driven characters, running entirely on your own hardware.

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