Game update

Hotfix 1.0.1 - Navigation, Save/Load & Checkout Fixes

Rewind 99 · published · build 25006236

New Features

Settings

  • Toggle Sprint - Added a new Controls option to switch sprint between hold and toggle.
  • Invert Mouse Wheel - Added a new Controls option to invert scroll direction for the quick-use cycle, roulette chip selection, and poker ante denomination.

Store

  • Gondola SKU plaques - You can now manually clear the assigned item from an empty shelf.

Quality of Life

  • Increased auto-pickup radius and height - Items should now be much easier to pick up, especially in areas like the rental return bin.
  • Added the missing input hint to the character customization panel.
  • Your player card now shows your Steam Display Name instead of "Player".

Balance & Behavior

  • Drastically improved customer navigation and pathing inside the store. Complex store layouts should be much less likely to confuse customer NPCs.
  • Mr. Gumball no longer intercepts customers outside the store. He now waits until a customer has entered the store. This also fixes flyered NPCs walking instead of running or shuffling back and forth near the entrance.
  • Poster waiting has been overhauled. Customers who cannot join a full checkout line now spread across nearby posters instead of clumping together. They will also correctly rejoin once space becomes available.
  • Employees now stock same-genre titles together correctly. Retail gondolas can use leftover shelf space for another title from the assigned genre while still reserving the display SKU's intended spot.
  • Employees now finish stocking what they're carrying. Employees will deliver all carried titles before returning leftovers to storage.
  • Order unloading is more responsive. Employees now keep unloading as truck and storage conditions change, and prefer shelves that already have room for the SKU.

Fixes

Save / Load

  • Character appearance is now fully restored after loading a save.
  • Fixture pickup and stacking now behave correctly on restored fixtures.
  • Shelf plaques and their interactions are rebuilt correctly after loading.
  • Customers already lined up for checkout will no longer rage quit after loading a save.
  • The kiosk count widget now survives save/load correctly.

Achievements

  • The Pennywise achievement now awards correctly and plays the Easter egg animation and effects.
  • The phone booth answer achievement now awards reliably.
  • The Cameos achievement now awards reliably.

Input & UI

  • Movement input is no longer eaten while a loot panel is open.
  • Inventory cycling direction now inverts correctly without remapping your keys.
  • Character customization body morph sliders now apply correctly.
  • Restored the wardrobe character turntable.
  • Restored missing native HUD localization entries.

Store

  • Demand Flyers can no longer be stocked on shelves. They were previously being accepted by all gondolas, including storage shelves.
  • Checkout scanning now requires a fresh click for each scan instead of allowing items to be scanned by holding the button.
  • Empty display shelves can once again change their SKU while keeping their plaque and employee-restock preference.
  • Fixed an issue where picking up a shelf would not stack it with an identical shelf already in the player's inventory.
  • Checkout now correctly admits the customer at the front of the queue.
  • Checkout queue order is now preserved through snake turns.
  • Fixture visuals, including rewind station tray signs and gondola bodies, no longer briefly appear at the wrong scale or rotation.
  • Customers waiting in the checkout line will no longer rage quit because they have been waiting too long.

Performance

  • Large map optimization pass - Various optimizations have been made throughout the map.
  • Improved lower-end device support - Revised scalability settings for lower-end hardware.

Audio

  • Updated the checkout scanner beep.
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