Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
7 Days to DieEventsV3.2.0 Stable
In-game event

V3.2.0 Stable

7 Days to Die · published 26 Aug 2026, 17:06 UTC

All eventsPlayers around this dateRead on Steam

Heads-up, Survivors. You’ll be seeing more drops like this one - 3.1, 3.2, and beyond - coming your way more regularly.

We’ve built a dedicated team focused specifically on these smaller updates, with one goal in mind: delivering bug fixes and quality-of-life improvements more consistently between our major releases, alongside new cosmetic content.

Most importantly, this team is separate from the teams building our major releases. These updates aren’t taking resources or focus away from major development. Work on v4.0 continues in parallel and is moving along well, while this dedicated team focuses on improvements we can get into your hands sooner.

We know major versions take time to build right and don’t come around every week, so we want to keep delivering more improvements in the time between them. The open Trader doors and Combine Station UI rework are good examples of the kinds of improvements we want to deliver more regularly.

And we want you to help shape what comes next. Soon, we’ll be sending out a player survey where you’ll be able to tell us which quality-of-life improvements matter most to you. Make your voice heard - your feedback will directly help us prioritize what this team tackles next.

The goal is simple: more fixes, more quality-of-life improvements, more often.

And plenty more ahead.

Here's what changed since V3.1.0:

HONK HONK!!!

Trader doors can now be opened with your vehicle's horn. While all outer doors will react to them, not all of them will fit your vehicle! An onscreen text will let you know when you are close enough to interact with the trader's door by honking.

Better Combine Station Visuals

We have reworked the combine station UI to make it easier for players to see what their result will be and what the final stats it will have.

A plus will indicate that an item was combined in the combine station. Players will now have to hit a button to combine items.

Changelog for what changed since V3.1.0 (b10 Hotfix in bold):

Added

  • New buff icons for chicken stress events

  • Custom POI's should be pushed to client from server (server pushes a minimal metadata package to client)

  • Using the vehicle horn open will now open the outer doors at traders

  • New door variant oldWoodDoorNoHonk for use in Trader interiors

  • Property "AllowDecorations" to separate world decoration in POIs from TraderArea setting

Changed

  • Updated requirement logic for cooking pot, cooking grill, and anvil to prevent a held one from influencing the cook time

  • Set IsTerrainDecoration to false for the campfire to allow it to morph terrain like other blocks

  • Auto turrets no longer support stability

  • Auto turrets can no longer be placed on walls

  • Updated the junk loot list to provide cotton when Crop Yield is set to none

  • Updated general trader inventory list to include a chance for cotton

  • Timid animals have improved threat detection

  • Updated some Chinese localization strings for clarification

  • Optimized sleeper spawn checks for player visibility when players are far

  • Commented out screamer spawns in screamer scout groups in entitygroups.xml to prevent screamers from calling other screamers

  • Replaced interior oldWoodDoor with oldWoodDoorNoHonk in Trader Rekt, Hugh, and Joel

  • Removed obsolete prefab property AllowTopSoilDecorations

Fixed

  • NRE when exiting game after client drops Chicken

  • Chicken stress increases when player is on a ladder even if they are still

  • Chickens can no longer be moved to different toolbelt slots after being picked up

  • Unable to craft lower tiered items after they've been unlocked

  • Demolition zombies not exploding from client damage

  • Rabbits running too slow

  • Permadeath does not grant Base Skill Points upon death

  • Loot Max Tier clamps user mods

  • Entities can cause blocks to collapse during chunk resets

  • Failed to search EOS servers popup

  • Trader progression gets stuck

  • cave_05 can fail due to quest boundaries inside POI

  • Fixed: Issue with some player gear textures using too much memory

More from 7 Days to Die

Other announcements

All events
Game update19 Aug 2026V3.2.0 EXP - b9 UpdateHello Survivors! Today we have our V3.2.0 EXP available for you all. Here is how you participate: · Right click on the game in steam · Click on properties · Click the “Game Versions & Betas” tab · The drop down menu will have latest_experimental available <— you want THAT · Select that and wait for the game to download Here's what changed since V3.1.0: HONK HONK!!! Trader doors can now be opene…Major update27 Jul 2026V3.1.0 Henpocalypse Stable Release - MP Invite Bug Hotfixed3.1 Stable is officially live. The coop's built, chickens are ready to collect, and feathers are ready to craft. BOK. If you're playing on a dedicated server and can't connect yet, you will need to select the correct branch, Default Public Version which is the v3.1.0 stable, available now! Big Beak Armor Set releases Wednesday. Important Notes about this Stable Release: · Sandbox Options for en…Game update25 Jul 2026V3.1.0 B13 EXP UpdateHello Survivors! Today we have a small update to the current experimental build. Have a fun weekend! Cheers! Here is what changed since b11: V3.1.0 b13 Changelog Added · Discord: Added button to unlink account when login fails in case user lost access to their Discord account Changed · Updated trader inventories to include a chance to stock chicken feed with a higher chance at Trader Rekt's · S…