Prigod Idle Demo · published
- A fresh save could stop reacting to clicks after the very first tutorial
- Docked side panels and your window size were being forgotten whenever an audio slider moved. They now stick and a game closed maximized opens maximized.
- Side panels no longer close on their own after a fight.
- The hero no longer flashes "naked" for a moment when a fight fades out.
- Scaled bosses (e.g. Frost Warden) no longer sink into the ground after their first cast.
- Normal difficulty no longer rewards a Peril Mark on every stage clear.
- The same event card can no longer show up twice in a row on a route.
- Recycle and Merge keep your selection and scroll position while your idle generators tick.
- Pressing Esc now pauses a running fight.
- Easier weapon change from 2H to 1H.
- The demo now only lists achievements that can be achieved.
- Merge, reworked: pick the item to keep, then pick the two copies to consume.
- Stats sheet: bigger, every stat explained on hover and it can be docked as a desktop side panel.
- You can now interact with side panels during the run as long as they don't influence your stats.
- Settings: new toggle images and the UI got tidied up.
- Filters got new options, for example: level<5, rarity<=3, stars>=2.
- Tech tooltips highlight keywords
- Auto mode stops at the reward screen
- Full game: if a demo save is on your machine, Settings > Data has an "Import demo save" button.
- All 16 campaign bosses now have abilities (the first four get one each, later ones two). The Minotaur lost his speed bonus to make up for it.
- Recommended stage CP was recalculated.
- Gold rewards were recalculated.