Title: Update: Balance changes, New Game+ improvements, and bug fixes
Body:
Thank you for playing Meowmories.
We're reading every stream, post, and review — including the critical ones. It all helps.
Based on your feedback, here's what we've changed:
Balance
Fixed an issue where you could get stuck when surrounded by enemies
→ After about 0.2 seconds of contact, you can now slip through
Eased the difficulty of KITTEN and CAT (default)
Note: MEOWMARE is unchanged
New Game+ improvements
On a second playthrough and beyond, skills are now unlocked from the start
Reduced the hold time for skipping events on repeat playthroughs to 1 second
Other fixes & adjustments
Fixed spots where players could pass through collision
Adjusted the tracking speed of the fireballs
Fixed a bug in early Stage 3 where the key would reappear after death, and taking it again left no way to progress
We'll keep tuning things. If you run into any issues, please let us know in our bug report thread:
https://steamcommunity.com/app/4110900/discussions/0/587309530805881410/