Hello! I am here with an earlier third development update, and important news about 1.0.
There are 21 Equipments across 4 Equipment types now, compared to the current 3 armor selection in early access build. These will have unique buffs, for example, the tier 3 light vest slowly regenerates your health, and the helmets reduce overall damage received.
Animations for quick melee function, there won't be in depth melee system, but I thought having a simple quick melee would be good since many are asking for a melee function. Also this was animated by John.
Two more new sights, the Holo one was modeled by Levi.
For now there are only two extra additional ground loot pickups, medkit to replenish part of health, and armor plate that replenishes a full bar, there might be more ground loot I'll be adding
Simple player flashlight function, it is body flashlight and not a weapon attachment so you'll always have access to this, bindable.
Random various jet flyovers I've implemented that will make the world feel a bit more alive, these will appear on some maps with open skies.
Quick Melee Implementation (A knife quick melee attack for the player)
Weapon Progression System & Store Reworks
Codex system overhaul
Ending Mission Result Screen
Player Throwables Implementation
Equipment buffs and effects
Unfortunately I couldn't make it in August, I will have to delay until around mid of September is most likely, Could have probably made it at around end of August but the main reason for the delay is because in short I've gotten a small contract that I took up, video editing related, I'll be finished with it when the month turns September, gives me some breathing room and also a bit more time for me to work on the 1.0 update. for the meantime because of this delay I have put the game up for discount again 35%.
feel free to ask any questions if you have below or join the discord server.
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