
Hello everybone! Here are the patchnotes for our new update!
Side Dialogs used to block Input
Head only artifact could be carried by the whole body afte rreloading old saves
A bug that prevented correct animation switches after spineley waved in the camera
When dropping into the void as the body, while the head entered a grave the player was stuck
At the beginning of a run the timer always had some time on it
Fixed a bug that resulted in the head mesh beeing incorectly rotated after taking damage
Fixed a bug that did not correctly reset your position when you where pulled towards your last grounded location while reloading
Fixed a bug that let you move around inside the goalcam when disconnecting
Fixed a bug that could break interaction levers when you loaded an old save
Fixed a bug that kept you stuck inside Pile of Bones when you detached your head at the same moment
Fixed a bug that made the button selection go crazy inside the tutorial menu when using a controller
Fixed a bug that could keep sideDialogs/InteractionIndicators be stuck on your screen and prevent you from interaction with anything else
Multiple small bug fixes
Multiple Cameras per Level
Visual Style of a Security-Cam
Changed Time Freeze Tones visuals
Changed their layout in the levels
Added missing collisions
Better wayfinding
More ways for the Head to switch "layers"
Changed the layout of the level end
More paths for the head