**⚔️ Combat & characters**
- **Gear scales on its NATURE, not your best stat** — a weapon keys off might/casting/agility by type; armor off agility (light) or toughness (heavy). No more a mage's dagger riding their INT.
- **Armor holds up at high level** — uncapped AC stat bonus, and Damage-Resist scales with level.
- **See every number's math** — hover To-Hit, AC, Damage, or Damage-Resist for a full breakdown.
- **Two new resist stats — physical_resist & mental_resist** (configurable). Charm/sleep/paralyze can finally be **resisted** instead of auto-landing, fairly (symmetric with the attacker's roll).
- **Abilities are born correct** — passives no longer spawn as attacks; granted skills keep their effects.
**🛠️ God-Mode: Auditor, Balance Studio & Creation**
- **Leveling fixes finally STICK** — edits were only hitting autosaves; level-ups no longer silently no-op, crash, or grant abilities without attaching them.
- **Fixes show LIVE** (no reload), and **global rules fixes actually land** (they were being misrouted to a single faction).
- **Far fewer false alarms** — anti-heal/drain spells, "Church" vs `church` capitalization, and the "broken unlock" flood are no longer wrongly flagged.
- **Smarter economy repair** — phantom outputs now CREATE the missing item instead of deleting production; gold-the-currency vs gold-the-ore is understood; balancing keys fix in one click.
- **Safer edits** — no more silently wiping a list; skills can now be shared across characters.
**🌍 World creation & strategy**
- **New campaigns generate a complete, closed-loop economy** (every good has a producer and is a real item).
- **"Let the AI create your hero"** on the Protagonist step — idea box, 🎲 Surprise Me, per-field ✨.
- **Full intel on every org you lead or join**, not just one.
- **Old campaigns: environmental hazards work again** — legacy-format hazards were doing no damage; the engine now reads both formats automatically.
**🖼️ Images, quests & UI**
- **Scene images in chat** root-caused and fixed (a hidden-memory split was eating the tag on save/reload/insert; existing images rescued).
- **Editable quest art prompts** — painting a quest opens the Prompt Crafter (draft → edit → paint).
- **"Set as Background"** resolves gallery images, **starring** shows full detail instantly, and the quest log's `'` gibberish is gone.