Queued actions are now pathfinding-aware: when planning a unit's route, previously queued units' planned movements are factored in. Later units can path through cells their allies will vacate and must route around cells their allies will occupy. All queued ghost previews are visible simultaneously. Stage-start banners are suppressed on restart. Various UI fixes.
New features:
- Queue-aware pathfinding — movement previews for queued units now account for earlier queue items: cells vacated by previous units are treated as free, cells they will occupy are treated as blocked.
- All queued ghost previews now visible simultaneously — see every queued unit's planned path at once while planning your next move.
- Cutscene Previous button added — navigate back to re-read earlier dialogue without restarting the cutscene.
Polish & bug fixes:
- Stage banners (chapter title, sector label, objective text) no longer replay when restarting a stage from the pause menu.
- Iron Curtain state is now correctly restored when undoing a unit action.
- Undo button is disabled during tutorial popups to prevent accidental misclicks.
- Achievements dialog no longer overflows on narrower screens.
- Various text fixes and translation updates.