Damage Preview When moving a unit, the HUD now shows which enemy drones could shoot you on that route. Threat drones are highlighted with a pulsing amber glow behind their sprite, and an HP bar overlay shows the damage your unit would take if you pass through their range. The preview clears when you cancel the move.
Danger Highlights The threat highlight is a backlit glow that frames the whole drone sprite instead of just tinting the HP bar. A dark outline behind the amber fill keeps it readable on both light (sand, beach) and dark backgrounds.
Key Visuals on Stage Clear The stage clear result screen now shows the chapter key visual alongside the result panel when available. The image only appears on an actual clear; abandoned and failed runs show the plain result panel without it. New key visuals added for ch01 stages 5, 9, 10 and ch02 stages 1, 2, 3.
Stage Editor: Import / Export Stages can now be shared directly from the editor. Export serializes the current stage to JSON (copy to clipboard, save to file, or scan a QR code on mobile). Import accepts pasted JSON or a loaded file, validates it, and replaces the current stage after confirmation. Both flows are accessible from the editor toolbar.
Sandbox Unlock Bypass Sandbox (ch00) maps always spawn all units regardless of story progress. Previously a map placing Nadeshiko or Maria would silently skip them if the player had not unlocked them yet, which could softlock user-created stages.