
This update brings major new systems, tons of replayability, and a full UI/feel overhaul. Whether you’re jumping in for the first time or coming back, there’s a lot to discover.
Brand new selection screen with enhanced visuals
Large character previews
Choose skins, starting skills, and starting items
More ways to shape your run right from the start
Each hero now begins with customizable starting items and skills
Unlock them by discovering them in-game
Create wildly different starting builds for replayability
New collection system tracks everything you’ve found
Browse outside of battle
See your progress and hints of what’s still out there
New potions system adds more tactical options
More ways to adapt mid-run
Add gem stones to your weapons to enhance them
Most weapons can hold 1–2 stones
Even basic gear can become powerful
Choose 1 action per campsite:
Heal
Forge
Or use a unique character ability
Adds meaningful decisions every time you rest
The original store is now the Armory (weapons & items)
New shop run by Jules sells Potions and Stones
Enemies now have variable intents
Bosses are more dynamic and unpredictable
Runs now auto-save as you play
Quit and return later
Or start a new run anytime (1 active run at a time)
Fully redesigned tooltips
Cleaner, clearer, more informative
Improved visuals across the board
Complete backend rewrite of animations
Smoother, cleaner, more responsive feel
New negative cards: Burdens
Added by enemy attacks
Some expire after battle
Others must be removed at:
Shops
Campsites (Steelhand exclusive option)
Deck preview now supports search & filters
Many UI upgrades and smoother interactions
Improved clarity across systems
Stun reworked:
Now prevents enemies from acting for their entire turn
Stops ALL behaviors (no dodge, armor gain, etc.)
This update fundamentally improves the flow, strategy, and replayability of the game.
👉 Try new builds
👉 Discover new gear
👉 Break the game in new ways
And as always — feedback is hugely appreciated.