Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sailing alone:AftermathEventsVersion 0.9 Major Update
Major update

Version 0.9 Major Update

Sailing alone:Aftermath · published 30 Apr 2026, 10:41 UTC · build 23026634

All eventsPlayers around this dateRead on Steam

Hello Captains, after a long period of development and testing, we meet again. Version 0.9 is officially here. This update includes a new large town, brand-new gameplay, a wealth of content, and numerous performance optimizations.

1. New Content

1.1 Brand-New Large Town: Misty Town

Misty Town is located on a large island in the northern part of the map. Shrouded in mist year-round, it is home to bizarre townsfolk and hides many secrets waiting for captains to explore. It features new dungeons, quests, sea routes, special goods, trade routes, and brand-new ancient-tier equipment.

1.2 Brand-New Gameplay: Sin Hunters

At Iron Cross Fort, you can join the ranks of the Sin Hunters, accept bounty missions, and hunt down or execute sinners directly. If you carry a bounty on your head, you will also be hunted by other hunters.

1.3 Purchasable Housing

Now, if captains are temporarily weary of wandering the seas and wish to settle down, you can purchase a property in the residential district of the Holy City and furnish it with various decorative components.

1.4 Brand-New Area in the Holy City: Outer City

A brand-new district has been added to the Holy City. Destroyed during the last Cannibal War, its ruins are now home to outsiders who cannot afford the expensive accommodation within the city walls.

1.5 New Map: Iron Cross Fort

You can now travel to Iron Cross Fort to undergo trials as a Sin Hunter, pay ransoms to clear your name, or sell captives.

1.6 New Random Islands

1.7 New Weapon Type: Non-Lethal Weapons

Brooms, baseball bats, and large wooden clubs are now classified as non-lethal weapons. Attacking enemies with these weapons stuns them, allowing you to capture them.

1.8 New Hit Reactions

Both monsters and players will now be knocked down when taking heavy impacts.

1.9 TAB Shortcut Key Added

In non-combat states, press TAB to quickly use food, water, and cigarettes from your inventory.

1.10 New Weapon Tier: Ancient Iron

Certain weapons can now be upgraded to the Ancient Iron tier.

1.11 New Foods and Recipes

1.12 New Ship Component: Brig

A ship's brig is now required to transport prisoners—unless you want to lock them in the cargo hold and let them starve.

1.13 Ancient Saint Cards can now be upgraded to the Golden rank

Ancient saint Cards can now be upgraded to the maximum Gold Star tier, unlocking corresponding Gold Star benefits.

1.14 New Item: Keychain

Various keys are automatically added to the keychain after use.

1.15 3 New Zombie Types

1.16 Brand-New Interior Decorations

New interior decorations are available for purchase from antique merchants.

1.17 Redesigned Pilgrim Quarters in the Temple District Of Holy City

Expanded the pilgrim population and added more pilgrim variants.

1.18 Redesigned Stern Lights for All Ships

1.19 New Ship Engine Affixes Added

1.20 Redesigned All Ancient Saint Cards images

2. Improvements & Optimizations

2.1 Optimized water splash effects for ship sailing

2.2 Map can now be opened while driving vehicles

2.3 Optimized game performance across all graphics settings, especially Ultra

2.4 Optimized NPC behavior scripts for more logical actions

2.5 Ships are more stable when anchored

2.6 Increased inventory slots for the largest iron chest

2.7 Merchants now display the currency they accept

2.8 Optimized hit effect visuals

2.9 NPCs and monsters now stand more firmly on the ground

2.10 Optimized light transition effects when entering caves

2.11 Increased texture resolution for desert rocks

2.12 Offerings are now required to worship the Ancient Saints

2.13 Missing items now display their names in prompts

2.14 Added new beginner quest: Craft a Torch

2.15 Ship repairs at the mechanic now also repair ship-mounted equipment

2.16 Improved lighting during sunrise and sunset

2.17 Improved nighttime lighting, now more dynamic with weather

2.18 Added interior details to Stardust Bay Church

2.19 Adjusted standing posture of Stardust Bay spear guards

2.20 Added sound effects to Stardust Bay Church

2.21 Added numerous small props to Stardust Bay houses

2.22 Optimized logic for moving between upper and lower decks

2.23 Reduced collision damage taken by cargo

2.24 Adjusted brightness of campfires in Stardust Bay Tavern

2.25 Added nighttime lighting to black market dock merchants in Stardust Bay

2.26 Updated settings panel background

2.27 Ship cabin control panels now highlight on interaction

2.28 Optimized high VRAM usage during extended play sessions

2.29 Mouse sensitivity can now be set separately for X and Y axes

2.30 Removed damage from collisions with slow-moving objects

2.31 Decks now align better with terrain

2.32 Certain quest-related NPCs can now die permanently

3. Bug Fixes

3.1 Fixed issue where some NPCs did not display equipped weapons correctly

3.2 Fixed an error in monster idle animations

3.3 Fixed sliding movement bug for crawling zombies

3.4 Fixed issue where weapon impact force sometimes had no effect

3.5 Fixed bug where some NPCs did not return to their posts after leaving

3.6 Fixed hit effects sometimes not displaying

3.7 Fixed black line appearing on horizon during fog effects

3.8 Fixed incorrect footstep sounds in certain tunnels

3.9 Fixed occasional failure to auto-track newly accepted quests

3.10 Fixed overly low camera angle when switching from swimming to walking

3.11 Fixed collision inaccuracies in Crescent Island buildings

3.12 Fixed incorrect character animation after falling from heights

3.13 Fixed dialogue interaction icon remaining after NPC death

3.14 Fixed incorrect ambient sounds in Stardust Bay underground caves

3.15 Fixed pathfinding errors for some Stardust Bay dockworkers

3.16 Fixed a terrain error in Stardust Bay market district

3.17 Fixed collision material errors in some buildings

3.18 Fixed missing collision material for desert wooden doors

3.19 Fixed collision errors for haystacks

3.20 Fixed collision material errors on Stardust Bay Church floor

3.21 Fixed incorrect Ancient Saint Cards rank for Gupas

3.22 Fixed collision material errors on Stardust Bay black market port floor

3.23 Fixed brightness errors for Canopy Village fireplaces and braziers

3.24 Fixed cigarettes not hiding when entering build mode while smoking

3.25 Fixed Y-axis coordinate errors for random islands

3.26 Fixed incorrect acceleration when jumping from ships into water

3.27 Fixed texture errors on top of Stardust Bay lighthouse

3.28 Fixed auto-track not activating when quests become completable

3.29 Fixed arrows hovering in air after hitting Maxim

3.30 Fixed some items floating in Stardust Bay dock warehouse

3.31 Fixed reduced steering responsiveness in manual mode

3.32 Fixed missing cargo breakage effects on host in multiplayer

3.33 Fixed incorrect weapon impact force calculation on clients in multiplayer

3.34 Fixed incomplete display of overly long NPC names

3.35 Fixed ID display issue at top of invite interface

3.36 Fixed ladder climbing animation desync in multiplayer

3.37 Fixed missing collision for some docked ships

3.38 Fixed position sync errors for some doors in multiplayer

3.39 Fixed occasional inability to attack targets

More from Sailing alone:Aftermath

Other announcements

All events
Esports18 May 20260.909ocean festSailing alone:AftermatGame update18 May 2026Minor UpdateFixed shadow flickering issue of the lighthouse in Stardust Bay. · Fixed the bug that well water was not classified as drink. · Reduced performance cost of dynamic lights under low, medium and high graphics settings. · Fixed overly long motion blur text in settings UI. · Fixed overly short projectile duration of cannonballs. · Optimized calculation overhead of projectiles. · Fixed projectiles u…Community24 Apr 2026The Trailer of 0.9 versionHi, Captains, Long time no see! Version 0.9 will be released in few days, featuring a brand-new large town, the new Sin Hunter gameplay, purchasable and DIY customizable housing, a wealth of new equipment, and comprehensive performance optimizations. Please stay tuned!