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Everafter Falls - Art Book›Events›Version 1.1.15 patch notes
Game update

Version 1.1.15 patch notes

Everafter Falls - Art Book · published 2 years ago · build 15031485

All eventsPlayers around this dateRead on Steam

QOL

  • Hard mode is no longer locked until after you beat the game once. It is available from the start with a warning about difficulty when you select it.
  • Bed no longer requires PRESS ACTION to sleep (wake still requires press, but sleep dialogue pops up automatically when you move into your bed - help to avoid frantic pressing to escape spooklets).
  • Completing your collection is now easier. If you have less than 2 items remaining in in any particular collection, based on your luck, there will be a roll to get an item you are currently missing. This works for critter terrarium results, fishing, and breaking open Smooth Stones.

Balance

  • Pink Honey 2700 > 2000 sell price
  • Pink HoneyComb 400 > 300
  • Normal Honey 500 > 650
  • Duck festival prizes changed from 1 - sapling, 2 - tapping kit, 3 - Seed packet TO 1-Rainbow Pixie Delicate Tapping Kit, 2 - PixieShrine, 3 - TappingKit
  • If you don’t get top 3 in Duck festival, you will still get a random seedpacket as a prize.
  • Reduced HP scaling further on later levels
  • Reduced dungeon VR difficulty at later levels.
  • Critter Terrarium now requires 3x White Marble instead of 1x Limelite Stone
  • Reduced Critter Terrarium hatch times

Gameplay

  • Alchemy machines can now convert following stones/minerals
  • ruby/emerald/sapphire
  • obelite/argonite/limelite
  • azurite/telcite/lucine
  • Purpurite/WhiteMarble/Malachite

Bugs Fixed

  • Soot grower now grows 3 size per day
  • Fixed bug where you could not place red and rainbow pixies on soot grower doubling/tripling growth rate
  • Dog no longer says “unspent festival tickets will be lost”, instead saying they will carry over next year, since they do.
  • Fixed all potential issues with the pet being stuck or not processing a command
  • Fixed problems with disappearing pet (at the very worst if this does happen, going to bed will return them next day, instead of needing to restart)
  • Animals no longer disappear off into the barn/coop walls when placing down in their nests.
  • Reduced instances of farm animals stuck in walking animation but not moving.
  • Duck festival letter now shows correct placement (i.e. 1, instead of 0)
  • Ball of sun and Ether Crystal now works correctly on glass maker with bottle attachments

NOTE: Animals walking into water and through fences still being investigated

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