Asana · published

Demo 2.0 arrives on 7 October, and it is the largest update the demo has had since it first went up.
Two things changed: the interface was rebuilt, and the last of the localization work landed.
This started as a small complaint. Buttons that looked fine in English looked wrong in German. So I rebuilt the whole thing around the text instead of the other way round.
I wrote about this earlier in the month, and it ships here for the first time. All eleven languages have been through a human pass, and every one of them came back with hundreds of edits. Chinese stopped sounding translated. Japanese tightened every screw. Spanish became one neutral Spanish instead of two competing ones. The credits page names everyone who helped.
One fix I am especially happy about: the Chapter 1 countdown used to punish you for not having a Latin keyboard. If you typed in Japanese, Korean, or Chinese, your input method ate part of your time. It does not anymore.
Chapters 1 and 2, still free, and N.E.K.O. still reads what you actually type rather than picking from a menu.
The full game arrives on 9 December. If you have not already, add ASANA to your wishlist. For a solo dev, every single one counts.
One question before you go: what was the first thing in the old interface that annoyed you? I read all of it.