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Left Not RightEvents1.1 Update
Major update

1.1 Update

Left Not Right · published 11 Sep 2026, 02:53 UTC

All eventsPlayers around this dateRead on Steam

Hello, Lefties and Righties around the world!

We've got some new content for you today.

Specifically: Hard Mode, Perfect Achievements, and Leaderboards!

In Hard Mode, extra objects are activated,

and the overall time limit is also shorter.

And since we now have an 'Officially Hard' mode,

'Officially Easy' and 'Officially Normal' have gotten just a liiiittle easier than before.

Please don't give up!

Leaderboards have been added for each difficulty in every stage.

Compete with Lefties and Righties from around the world based on your clear time.

We've also made a few quality-of-life improvements.

First, you can now navigate the UI using SPACE and ENTER.

(Actually, this was added a little while ago, but we forgot to mention it in the previous announcement.)

We've also added a button to the pause menu so you can change the difficulty mid-game.

Be bold and take on the challenge!

Finally, we've added a 'Resume' feature to Speedrun Mode.

It's not exactly a dramatic change... but hey, it's better than nothing, right?

There were also some minor balance tweaks, such as reducing wall collisions and making QTEs for faster lasers and conveyor belts a little more forgiving.

Thank you, as always!

More from Left Not Right

Other announcements

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Left Not RightGame update11 Sep 2026Fixed Speedrun Continue BugA bug causing the previous run's time and restart count to carry over whenever starting a new Speedrun has been fixed. Speedrun clear records are also being saved to the leaderboard, and I'll add the UI and update it as soon as possible!Left Not RightGame update11 Sep 2026Fixed Hard Mode Completion Achievement Bug!Fixed a typo in the Hard Mode-related key that prevented the achievement from unlocking. Complete any stage once in Hard Mode, and the achievement should unlock properly. Also fixed an issue where leaderboards with a certain amount of accumulated data were not displaying.In-game event27 Aug 2026About the New DifficultyWhile it wasn't a huge number of players, quite a few people left reviews saying the game's difficulty feels a bit too gentle. So I'm planning to add a (relatively) harder difficulty mode. (Objects marked in green will only be active in Hard Mode.) I'm also planning to add achievements for clearing stages without taking damage. Additionally, I'm going to remove the screen rotation gimmick and r…