- Fixed performance issues with high-resolution external displays
- Reduced overall GPU usage
- Dynamic resolution adjustment no longer changes rendering scale when doing so wouldn't improve FPS
- Windowed mode can now be dragged and resized
- Fixed the game occasionally switching to windowed mode during launch
- Underclocking now scales super-linearly, so underclocked buildings cost less power per item, making them more efficient but less effective
- Very long recipes now consume more enhancement resources (Flux etc.) per cycle than short recipes
- Reality Rend research now requires Advanced Engineering as a prerequisite
- Added tooltips to building talents
- Fixed the mouse cursor not appearing when hovering over notifications in placement mode