Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SweetSin - Season 1EventsWhat's Next for SweetSin? — Upcoming Update Roadmap
Community

What's Next for SweetSin? — Upcoming Update Roadmap

SweetSin - Season 1 · published 31 Aug 2026, 18:16 UTC

All eventsPlayers around this dateRead on Steam

Chapter 1 is approaching its finale.

But the next SweetSin update we're working on is about more than continuing the story. We're making the open world an active part of story progression, adding new activities and minigames, and improving several existing systems.

We're not announcing a release date yet. Our goal is to bring as many of the features below as possible together in a single update.

However, development and testing may require some features to take additional time. For that reason, please consider the following as the goals we're actively working toward for the upcoming update rather than a guaranteed final feature list.

Chapter 1 Finale

One of our biggest goals for the upcoming update is to complete Chapter 1.

We're currently working on the final part of the chapter, and once Chapter 1 is complete, the story of SweetSin will continue with Chapter 2.

We do not plan to release Chapter 2 as a separate game or paid DLC. Our plan is for players who own SweetSin to receive Chapter 2 through future game updates without requiring an additional purchase.

The Open World Becomes Part of the Story

We're working on a major change to how the open world is used in SweetSin.

Rather than being used only for free roaming or moving between locations, the open world is being integrated directly into story progression.

Traveling to different locations, encountering characters, and progressing certain events through the open world will become a more important part of the game.

More to Do in the Open World

We're also developing new activities for the open world.

Our goal is to make exploration about more than simply traveling to the next story location, with additional activities available around the campus and surrounding areas.

New Minigames

New minigames are in development.

We want to use them both during story sequences and throughout different moments in the open world to add more variety to the gameplay.

We'll keep the details of these a secret for now.

New Phone Content

The phone system is also being expanded.

We're working on new messages, new interactions, and additional content accessible through the phone.

Quest System Improvements

Development and improvements to the quest system are continuing.

UI Improvements

We're making visual and usability improvements across various parts of the game's interface.

Our goal is to make existing systems clearer, easier to use, and more consistent with each other.

New Music & Sound Effects

New music and sound effects are being prepared for upcoming scenes, minigames, and other parts of the game.

Infrastructure Improvements

Alongside new content, we're continuing to work on the systems behind the game.

Several parts of SweetSin's underlying structure are being reorganized and improved to create a stronger foundation for current systems and future content.

Linux Version

Testing for a Linux version of SweetSin is now underway.

We're currently carrying out compatibility and stability testing. If testing is completed successfully, we aim to make Linux support available to SweetSin players.


Chapter 1's finale, an open world connected directly to the story, new activities, minigames, and system improvements.

That's what we're currently working toward for the next SweetSin update.

We'll have more to show when it's ready.

Thank you for your continued support and feedback.

HRG Studios

More from SweetSin - Season 1

Other announcements

All events
SweetSin - Season 1Game update29 Aug 2026Hotfix v0.1.2- Fixed a minor issue affecting the quest system's functionality.Game update29 Aug 2026Localization & Quest Flow UpdateQuest Flow & UI · Progression requirements are now clearly indicated through quests, making it easier to understand what needs to be done to move the story forward. · Added a new quest interface to make active and completed quests easier to track. · Fixed various issues with the quest system and improved its overall stability. Localization · Updated over 2,000 missing or incorrectly localized t…News28 Aug 2026SweetSin Is Now in Early Access!We want to thank everyone who has supported us, followed the development, added SweetSin to their wishlist, and shared their feedback with us along the way. Seeing people finally get their hands on the game means a lot to us. This is only the beginning. There’s still a long way to go, and we have plenty of new content, scenes, characters, improvements, and updates planned for SweetSin. We’ll ke…