
Revamped the Materials and ID Mask system. You can now create your own masks to apply materials to specific areas of a mesh.
Increased the maximum number of layers per mesh part to 30 (up to 10 layers per material, with a maximum of 3 materials per mesh part).
Old ID Mask textures are now called Mesh Textures.
Added blendshapes to meshes for additional customization.
Added new material presets.
Added new sword parts: blade, crossguard, grip, and pommel.
Added 2 new hammer head parts.
Added 2 new shafts.
UV scaling is now exported correctly.
DirectX/OpenGL normal maps now export correctly.
Fixed issues with the UV panel.
Due to changes made to the ID Mask system, weapon projects created in 1.2 or earlier may have visual issues when loaded if they use the old ID Mask system. Sorry for the inconvenience.
Native Linux builds were causing unexpected crashes and are no longer supported. The Windows build now works properly through Proton on Linux and SteamOS systems.