
EA BUILD 0.001.000 // (23.08.26)
FEATURES & SYSTEMS
- Adds wounded and critical status indicators for operators on non-active teams
- Adds available cell highlighting when dragging an item in inventory
- Adds ambient audio for Infil, Exfil, mission loading, CASEVAC, and reinforcement
- Adds helicopter SFX
- Adds new smoke assets and crate, smoke, and radio volume passes
- Adds new gear icons, wound icons, and portrait updates
- Adds all remaining command key bindings — all commands now have a corresponding bind
- Adds small pouch placeholder
FIXES & TWEAKS
- Fixes KIA operators not being removable from the roster: players can now manually remove KIA operators
- Fixes turn system deadlocks and a range of related turn system bugs
- Fixes SE-88 and XO-38 primary and secondary weapon handling
- Fixes pathfinding on the left edge of the village
- Fixes operators pushing each other near walls
- Fixes inventory crash
- Fixes stacked grenades not fitting a single pouch: pouch preset stack values reworked
- Fixes item drop bug
- Fixes rifle drag image displaying stretched or compressed
- Fixes operator hit accuracy reviewed and corrected across all weapons
- Fixes empty supply boxes not persisting
UPDATES & IMPROVEMENTS
- Updates grenade throw arc visual
- Updates prone weapon readiness animation
- Updates bottom panel operator icon spacing and encumbrance icon
- Updates splash screen
- Updates MODGRU to MWP (Modular Warfare Project) across all menu pages
- Updates font, size, and color pass across menu pages and page headers
- Updates compass and mission brief
- Misc. bug fixes, asset optimizations, and stability improvements across combat, UI, and audio systems
DEV NOTES
KIA operator removal is now a manual action — when an operator is killed, they remain in your roster until you choose to remove them. This is the intended behavior going forward.